194,280 Commits over 4,079 Days - 1.98cph!

2 Months Ago
weapon updates
2 Months Ago
Optim: GetWaterFactors now maintains a stable transform cache - We now use a burst job to gather transform info for all players (ends up being fast enough to not care) - Updated perf test to count for a "warmup" run, since we incrementally build the transform cache Previous updates slowed down code from 9ms to 12ms, this optim brings us back to ~7ms for 10k cases and enables more optims Tests: unit tests
2 Months Ago
Merge from jungle_update
2 Months Ago
Constrain croc and tiger to jungle biome Increase croc population
2 Months Ago
Fix compile error
2 Months Ago
Syntax error
2 Months Ago
Hazmats still nullify all damage coming in from bee stings (stab damage)
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from crocodile + tiger
2 Months Ago
Fixed incorrect PremiumClientCache refresh delay
2 Months Ago
Merge from main
2 Months Ago
Fix warning spam on tiger Remove test script from craggy
2 Months Ago
rocket factory model changes against boosting
2 Months Ago
Most clothing will now provide some resistance against Bees, resulting in substantially lower damage per second (bees now do standard stab damage rather than bee sting damage)
2 Months Ago
merge from main
2 Months Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
2 Months Ago
Update: rewrite FinalizeTickParallel in indirect form - GetWaterFactors interface adapted to take indices, but internals are still in gather->process->scatter - Expanded TestWaterFactorsConsistency to cover for various indirection scenarios This simplifies the internals of FinalizeTickParallel and allows for more Burst jobs, but also allows for conversion of GetWaterFactors in indirect mode and state caching. Tests: unit tests + mul-tiple server demo playback (numbers within range)
2 Months Ago
added wood dart to viewmodel projectile and worldmodel setup etc
2 Months Ago
Set usable in turrets. Added muzzle point.
2 Months Ago
edited crocodile swim idle height/pose and made an additive mouth open pose for walk forwards
2 Months Ago
ibc texture brightness tweak
2 Months Ago
ibc tank - adjusted moss
2 Months Ago
Fixed culling issues related to occlusion culling and deferred indirect lighting
2 Months Ago
Merge from main
2 Months Ago
Horse Costume prefab setup
2 Months Ago
- Add croc death anims - Fix croc not caring about threats when eating - Fix NRE after killing player - FIx animal death stats and achievement not working for wolf/tiger/croc
2 Months Ago
fixed sharp seam on ibc tank and adjusted tank to soften edges of body
2 Months Ago
cherrypicking 116460 network++ RC
2 Months Ago
network++
2 Months Ago
Delete test healing dart files/folder to avoid confusion. Removed duplicate dart definition on VM.
2 Months Ago
Apply ViewModelRenderer script to vm darts
2 Months Ago
Merge from main
2 Months Ago
chenged the jungle ziggurat prefab to world layer
2 Months Ago
2 Months Ago
Merge from main
2 Months Ago
merge from jungle ruins
2 Months Ago
cherrypicking premium_servers (avoiding merge from main)
2 Months Ago
Merge from main
2 Months Ago
Remove the equals sign, add "c" for temperature tea consumable display.
2 Months Ago
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2 Months Ago
Testing async gpu readback to calculate foliage counts to avoid any consistency issues
2 Months Ago
merge from premium_servers -> main
2 Months Ago
Fixed premium refresh interval being set <5s, clamp it from 30s -> 1hr
2 Months Ago
Fix rotation of paste relative to admin seeming random - was sending a Quaternion which is serialized with spaces and breaks command parsing and being read as a default rotation Fix copybuilding not always working - was sending transform.position instead of eyePos so it was raycasting from the admin's feet and sometimes missing the target
2 Months Ago
Add using statement when client recieves paste from server to dispose protobuf
2 Months Ago
merge from premium_servers -> main
2 Months Ago
Indicate which `hello` api call is the first one
2 Months Ago
More polish.
2 Months Ago
Send pastes from client -> server on a different channel so they don't block player ticks from being sent and cause packet flooding
2 Months Ago
Add support for each overload of ServerRPC to change what channel it's sent on - also fixed `SendMethod.Reliable` for each RPC not being sent assigned in SendInfo (it defaulted to reliable but best to fix)