124,938 Commits over 4,171 Days - 1.25cph!

8 Months Ago
Add reaction time to scientists to avoid unreactable peeks
8 Months Ago
Fix heli targeting scientists
8 Months Ago
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8 Months Ago
Various ammo & impact related.
8 Months Ago
Merge from main
8 Months Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
8 Months Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
8 Months Ago
Fixed wellipets hat missing interaction highlight
8 Months Ago
Remove a debug toggle shield option that was accidentally left in
8 Months Ago
Merge from demo_shot_improvements
8 Months Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
8 Months Ago
Mini crossbow can now be used with shields
8 Months Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
8 Months Ago
Update knight armour vest with new id to fix conflict (10287)
8 Months Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
8 Months Ago
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8 Months Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
8 Months Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
8 Months Ago
Impact iteration
8 Months Ago
Updated Lunar new year mask textures
8 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
8 Months Ago
Can build siege weapons on roads
8 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
8 Months Ago
Merge from main
8 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
8 Months Ago
Horses client side optimizations
8 Months Ago
Can open top siege tower door even if you are close to it
8 Months Ago
Added "starlayers" to env_skypaint in the FGD Also mention the skybox texture name requirement in the description.
8 Months Ago
Enable sv_parallel_sendsnapshot by default. Display a warning when async file read operation tries to read OOB Prevent .ani files from loading if they would crash the game i.e. if the .ani file does not match the model it supposedly is for Remove debug code from C_BaseFlex::SetupWeights CTriggerWateryDeath applies correct inflictor/attacker Damage scaling based on skill convar only happens from NPC damage in GMod Merge Pull Request More spawnmenu localizations Remove redundant category for npc_tf2_ghost Merge Pull Reqeust Use an already existing local variable in toolgun HUD, instead of re-retrieving mode
8 Months Ago
Missing beam LODs
8 Months Ago
exported updated vm mini crossbow reload anims
8 Months Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
8 Months Ago
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8 Months Ago
marketing assets
8 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
8 Months Ago
Horse decay
8 Months Ago
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8 Months Ago
Asbestos armor insert
8 Months Ago
Increased top ladder trigger volume on Siege Tower
8 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
8 Months Ago
8 Months Ago
Grammar fixes
8 Months Ago
8 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
8 Months Ago
4ShotMiniCrossbow -> primitive
8 Months Ago
primitive -> 4ShotMiniCrossbow
8 Months Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
8 Months Ago
Fix shadow cascades tooltip
8 Months Ago
Updated lunar new year mask textures Updated lunar new year mask material Added albedo and metallic textures
8 Months Ago
Fixed horses stuck in sliding state Increased max slope angle