193,693 Commits over 4,079 Days - 1.98cph!

26 Days Ago
Improve script notes.
26 Days Ago
Reassigned Material and texttures
26 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
26 Days Ago
enabled r/w on ziggurat gate colliders
26 Days Ago
some tweaking of the jungle_ruins_e alpha map
26 Days Ago
Remove rotating logs
26 Days Ago
Dont fly to a player thats ran too far from the starting position
26 Days Ago
Aim slightly higher up than the feet
26 Days Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
26 Days Ago
Merge from jungle_update
26 Days Ago
Client predicted returning to player
26 Days Ago
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26 Days Ago
Corrected environment volume bounds calculation to prevent culling issues
26 Days Ago
Quicker return speed (again)
26 Days Ago
Merge from parent
26 Days Ago
Merge from jungle_update
26 Days Ago
updated snake idle and created test escape anim
26 Days Ago
Restored playground terrain
26 Days Ago
merge from maxauth_clear_fix
26 Days Ago
'ent auth' command works with tugboat
26 Days Ago
merge from main
26 Days Ago
merge from containercorpse_slots_fix
26 Days Ago
Fixed container corpses incorrect inventory slots count
26 Days Ago
enabled spatially aware environment volumes in Ziggurat
26 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
26 Days Ago
Merge from parent
26 Days Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
26 Days Ago
merge from main
26 Days Ago
Merge from jungle_update
26 Days Ago
Apply Impostor safety checks
27 Days Ago
Impostor fix
27 Days Ago
Merge from jungle_update
27 Days Ago
Possible fix for floating players after vine tree is destroyed
27 Days Ago
Merge from jungle_update
27 Days Ago
Merge from main
27 Days Ago
Merge from main
27 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
27 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
27 Days Ago
Stop descending before hitting a vehicle
27 Days Ago
Add distance checks to vine interactions
27 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
27 Days Ago
Fixed climb interact option appearing when mounted to a vine
27 Days Ago
Vine swinging icons
28 Days Ago
More obvious difference between medium and high state of charge on battery PFX.
28 Days Ago
Mild polish on the programmer art electric wire flow overlay.
29 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
29 Days Ago
merge from outbreak_outfit -> jungle_update
29 Days Ago
merge from jungle_update
29 Days Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
29 Days Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length