124,776 Commits over 4,171 Days - 1.25cph!

28 Days Ago
backgroundvideo_fix -> main
28 Days Ago
Convar to force menu background videos to be webm only. Default = true
28 Days Ago
Added textures and set up a material for charity plushie 01
28 Days Ago
Change texture compression on the RHIB controls
28 Days Ago
Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2 Was iterating over wrong occlusion results - need to refactor to avoid future confusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
28 Days Ago
Fix new drybox not spawning on the RHIB
28 Days Ago
gave BurstClothConstraint some rotation gizmos
28 Days Ago
Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
28 Days Ago
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28 Days Ago
chainsaw wip attack anims exported and anim controller edited
28 Days Ago
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28 Days Ago
Adding new anim layers to player animator
28 Days Ago
Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
28 Days Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
28 Days Ago
Fixed DLC names not being translated in the inventory screen
28 Days Ago
Setup more anims: Viewmodel specific: manualcycle, dryfire, throw, use_self, use_other, use_other_wounded PlayModel specific: drop_item, pickup_item, drink, victory, wave
28 Days Ago
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
28 Days Ago
optimize flashlight beams, implement custom update runner.
28 Days Ago
Farm dressing exploration WIP
28 Days Ago
Quiet the bind command when assigning gesture from the gesture menu
28 Days Ago
Optimize sleeping bags
28 Days Ago
Only allow camera movement when the input field is not in focus
28 Days Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
28 Days Ago
Fix compile error
28 Days Ago
fix cloud movement in timescaled demo
28 Days Ago
Remove testing stuff
28 Days Ago
Persist SyncVar arguments from within components
28 Days Ago
merge from fix_newmenu_inventory_threadsafe
28 Days Ago
import settings on bulb models
28 Days Ago
Add CCTV-helper Admin Convars
28 Days Ago
adjusted bulb prefab
28 Days Ago
SyncVars can now be used in EntityComponents
28 Days Ago
removed third material from bulbs
28 Days Ago
Update: BasePlayer.NetworkPositionTick now uses batched server occlusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 0 and 2. Saw a bug on disconnect, will fix next.
28 Days Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
28 Days Ago
Add generic method to iterate over a list with a set budget
28 Days Ago
Added container shells for farm area + LODs
28 Days Ago
Update: moving occlusion notification logic to it's own utility func Realized I'll need it for the task-enabled SendNetworkPositions Tests: none, trivial change
28 Days Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
28 Days Ago
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28 Days Ago
Overcast wind 0.75 > 0.4
28 Days Ago
Toned jungle yellowing (anti-blue) down 4%
28 Days Ago
Fixed an issue that was preventing spatial env volumes from rendering and prevented rendering to reflection probes in the new render pass wrapper
28 Days Ago
Fixed foggy weather having wind.
28 Days Ago
Update: change OcclusionLineOfSight interface to use (int, int) instead if deconstructed pairs - Also fixed invalid allocator use for a native list - TempJob was wastefull In the middle of writing SendNetworkPositions, and realized previous interface could be error prone Tests: none, trivial change
28 Days Ago
Old weather odds.
28 Days Ago
Merge from main
28 Days Ago
Added a check to avoid creating a zero length compute buffer when rendering the spatial environment volumes
28 Days Ago
merge back fix for static field code gen.
28 Days Ago
Wait for a domain reload before generating code to make sure all fields are reset.