2,553 Commits over 1,947 Days - 0.05cph!
Added plaster tiled cubes
Additional tiled cube variants for cloth (carpet) and tiles
Fixed base scaling on tiled cube materials
Merge from modding_prefabs
Shader normals fix. Updated materials + greybox scene
Merge from modding_prefabs
Merge from interaction_sounds
Elite crate interaction sounds
Interaction sounds for small loot - tech/vehicle parts, medical, tools, fuel, food and ammo crates.
Open/close sounds for hackable crates, minecarts and normal + basic crates (using existing audio)
Prevent building ramp and cylinder prefabs
Prevent movement sphere, ramp, and cylinder prefabs
Extra wood & cloth tiled cubes
Fixed shadow proxy for comms_tower
Added normals & spec to existing tiled materials
Merge from devlocalcoord_shader
Additional tiled cube prefabs (rock, gravel, ice, stone, etc) - still WIP
Merge from inventory_idle
Idle animation posture adjustments. Updated controller & player preview.
Merge from inventory_idle
Fixed canvas oversize for inventory UI
Unsaved anim & controller changes
Expanded width of player preview canvas
Head rotation adjustment on idle_c
Minor tweak to base animation
Updated idles and anim controller
A and B idle variants. Inventory anim controller now transitions between both clips + loops
Merge from physical_camera_convar
Further tweaks to idle animation
Scene + animation backups
First pass at a collection of tiled cube prefabs for map makers (wood, metal, brick, concrete, etc)
Updated idle animation. Test using cinematic avatar for player preview setup.