125,323 Commits over 4,171 Days - 1.25cph!

9 Months Ago
merge from main
9 Months Ago
Codegen Tests
9 Months Ago
Battering ram audio minor change
9 Months Ago
merge from fix_telephone_grid -> main
9 Months Ago
Fix telephone using the numbered grid instead of letter grid
9 Months Ago
merge from main
9 Months Ago
Update: ServerProfiler.Core separates platform specific code Required for Linux support - still figuring out how to organize msbuild projects Tests: took spanshot in Editor's Craggy, and did a couple start-stops of playing to ensure no errors
9 Months Ago
Fixed methods being renamed OnDiedByPlayer
9 Months Ago
test meshes
9 Months Ago
testing setup for fitting marching cubes to mesh
9 Months Ago
Various fixes about the colour buffer not being resized or copied correctly
9 Months Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
9 Months Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
9 Months Ago
Rename Entity profiler back to OnKilled()
9 Months Ago
merge from main -> fix_telephone_grid
9 Months Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
9 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
9 Months Ago
Have scientist try to guess your current location based on where they saw you last
9 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
9 Months Ago
backup ruins_e
9 Months Ago
Update ballista icon Changed siege weapon items selection panel
9 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
9 Months Ago
Added a fallback blit in cases where TAA is invalid
9 Months Ago
Added the RustTAA shader to the Always Included shaders list
9 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
9 Months Ago
Manifest
9 Months Ago
Fixed catapult fire interaction available when looking at the wheels
9 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
9 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
9 Months Ago
▇▌▉▋▊▅▌▇▅▉▄ ▅▋█ ▉▄▍ ▇▆▄▉▌▅▉▆▄▉ ▌█▌▊▊ ▆▊▍▍ ▅▊▅▄█▉▆ ▌▆ ▆▅▌▌▍▌ █▌▍██▋▄▉ ▉▊▍▍▆▍▇ ▍▅█▉▌▆ ▆▅▉▍▊▇▆▍▌▊▍█
9 Months Ago
Merge from defaults
9 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
9 Months Ago
Merging new TAA implementation to main
9 Months Ago
9 Months Ago
merge from xmas2024
9 Months Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
9 Months Ago
Minor horse code cleanup
9 Months Ago
Fixed ballista client loading issue
9 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
9 Months Ago
Experiment with dark pie menu colors
9 Months Ago
Fixed ballista choppy 3rd person reloading
9 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
9 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
9 Months Ago
Fixed jittery movement when noclipping
9 Months Ago
Setup rotation through animation curve
9 Months Ago
Swap over to using Quaternions instead
9 Months Ago
Xmas menu background video
9 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
9 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script