140,866 Commits over 4,505 Days - 1.30cph!

10 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
10 Months Ago
heavy_helmet_overlay_fix -> main
10 Months Ago
Fix binoculars + the heavy helmet from rendering weird
10 Months Ago
Revert "Try undoing SSAO related changes" This reverts commit 4b97ae707eadfb92853539aa5d2aa9b573d8067b. Revert "Remove 2 more random things" This reverts commit 8b638a11745235a951df3dbacd35fd4d7018e5ed. Revert "lets try undoing water reflection changes" This reverts commit 39fad7956c7f4a4ab8c8e028a566883e45ba8310.
10 Months Ago
Undo changes to reflection/refraction view setup
10 Months Ago
lets try undoing water reflection changes
10 Months Ago
security tower a lod3 baked now
10 Months Ago
setup flashlight refresh vm anims
10 Months Ago
Heavy plate helmet repose
10 Months Ago
Exhaust fixes.
10 Months Ago
Stray light fix. Cleanup.
10 Months Ago
Final polish.
10 Months Ago
merge from main
10 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
10 Months Ago
menu_bootstrap_change -> main
10 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
10 Months Ago
Remove 2 more random things
10 Months Ago
Moved ambient flies to prefab & improved them.
10 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
10 Months Ago
Adding v4 snowmobile shooting anims
10 Months Ago
riot hat repose
10 Months Ago
merge from boat_building
10 Months Ago
Fix compile error in SocketMod_Anchor
10 Months Ago
Fix compile error
10 Months Ago
Try undoing SSAO related changes
10 Months Ago
Merge from floating_cities
10 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
10 Months Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
10 Months Ago
Timeshimmer off globally on plight.flares
10 Months Ago
Distance flares.
10 Months Ago
building_planner_viewmodel -> main
10 Months Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
10 Months Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
10 Months Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_missions
10 Months Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
10 Months Ago
Remove planner viewmodel
10 Months Ago
Aniso angle improvements on the nets. PFX pass.
10 Months Ago
Tweaks
10 Months Ago
Merge from naval_missions
10 Months Ago
Deep sea prefab variants missing from manifest entity list
10 Months Ago
Post merge fixes
10 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
10 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly
10 Months Ago
SAP - updated sfx anim event placement
10 Months Ago
Disable RendererBatch for any doors or windows added to boats.
10 Months Ago
Merge from naval_update
10 Months Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
10 Months Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names