reporust_rebootcancel

137,650 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Fixed some init issues when clicking on store sub items Fixed medieval showcase tile not having a price tag
1 Year Ago
Pilot hazmat lod material/textures
1 Year Ago
Post node data copy
1 Year Ago
Phantom moved items from 127520
1 Year Ago
Pre node data copy
1 Year Ago
merge from main
1 Year Ago
Context menu changes so it doesnt spawn offscreen when right clicking party member Also gave it a min size so it doesnt shrink too much
1 Year Ago
Merge from ammocontainer_garbage
1 Year Ago
phrases
1 Year Ago
merge from save270
1 Year Ago
merge from hardcore_refresh
1 Year Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
1 Year Ago
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
1 Year Ago
Merge from main
1 Year Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
1 Year Ago
Merge from main
1 Year Ago
Fixed NVG looping sfx getting lost when modifying other clothing
1 Year Ago
merge from new_menu
1 Year Ago
Chat menu mask fixes
1 Year Ago
Update spawned viewmodel with same skin colour as preview model
1 Year Ago
Footer party can only draw a maximum of 6 party members
1 Year Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
1 Year Ago
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering Can click on party member to DM them
1 Year Ago
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
1 Year Ago
Add a loading wheel in the connection modal when you click on a server (for the image) Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
1 Year Ago
PlayerBoatLock cleanup
1 Year Ago
Merge from wheel_lock
1 Year Ago
Don't show enter code option if already authed. Lock now shares auth list instead of separate list. Transfer code with auth list.
1 Year Ago
Can now see how many players are in a servers queue in the browser list
1 Year Ago
Merge from main
1 Year Ago
Compression and mipmaps on UI.FriendAvatarGradient so the avatar masks look better
1 Year Ago
If the party changed, update the party footer even when the friend list is not visible Added a leave button when right clicking on yourself
1 Year Ago
Add some extra padding
1 Year Ago
new_menu -> main
1 Year Ago
Better rustplus button
1 Year Ago
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
1 Year Ago
merge from new_menu
1 Year Ago
Compile fix again
1 Year Ago
merge from new_menu
1 Year Ago
Compile fix...
1 Year Ago
Deleted duplicated textures
1 Year Ago
merge from new_menu
1 Year Ago
Fixed store timer saying "refreshes today" when its in less than 24h but not actually today
1 Year Ago
Restored F7 defaulting to player report (when ingame)
1 Year Ago
Use InstalledUICulture for everything instead of a culture based on the game chosen language
1 Year Ago
Silenced the 429 too many requests error when requesting too many market prices Also added a phrase stating the price fetch fail (as it'll block the breakdown button)
1 Year Ago
Fixed not being able to scroll down through all the console commands auto completion list
1 Year Ago
Auth player on wheel unlock
1 Year Ago
merge from new_menu
1 Year Ago
Translate.GetCurrentCulture can be overriden by overrideCulture