reporust_rebootcancel

137,650 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Merge from main
1 Year Ago
Added DM picker to the menu chat + a ton of fixes
1 Year Ago
Fix lighting settings for camper icon while testing
1 Year Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
1 Year Ago
Remove last uses of node shortnames
1 Year Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
1 Year Ago
Added pilothazmat worldmodel models and created the prefab
1 Year Ago
merge from main
1 Year Ago
Add pan + zoom support to server map
1 Year Ago
UPdate: move serverocclusion caching logic a level higher Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step Tests: none, trivial change
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
merge from main
1 Year Ago
adjustments, mainly to rainmild clouds
1 Year Ago
Fixed SkinGlowTester NRE when generating skin icons
1 Year Ago
NRE fix when initializing friends list
1 Year Ago
Can press enter or click the DM notif to open the chat
1 Year Ago
Fixed NRE when opening the friend list from the ingame chat
1 Year Ago
change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
1 Year Ago
merge from main -> io_snapping
1 Year Ago
Iniital IO snapping progress
1 Year Ago
Bit more safety on store hero
1 Year Ago
Menu chat DM target improvements, cleaned up code and added menu chat subclass
1 Year Ago
Fix Hero Store NRE
1 Year Ago
new_menu -> main
1 Year Ago
MegaMesh approach (1+2) WIP
1 Year Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
1 Year Ago
Pilot hazmat icon (not final)
1 Year Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change
1 Year Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
1 Year Ago
merge from PilotHazmat_LODs
1 Year Ago
Updating Pilot Hazmat LODs
1 Year Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
1 Year Ago
Fix broken connect modal (plastics fault)
1 Year Ago
Revert to try and fix stupid plastic
1 Year Ago
Bugfix: avoid scripting API in EACServer.LogPlayerTick - cache more of player state on main thread Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
1 Year Ago
Attempt 2
1 Year Ago
Hidden party member button opens the social menu
1 Year Ago
Workshop UI_SettingsTweakSlider nre fix
1 Year Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
1 Year Ago
merge from new_menu
1 Year Ago
UI_SteamInventoryCrafting init NRE fix attempt
1 Year Ago
Added remaining COL mesh to food market barge shell
1 Year Ago
Fixed store price tags being cutoff with some currencies
1 Year Ago
Missed a file
1 Year Ago
Cherry pick back from the duplicate branch, wtf plastic
1 Year Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
1 Year Ago
NPC statements now copied over too
1 Year Ago
Stop tabbox allocating every frame
1 Year Ago
Updated floor and ceiling wp pack store assets
1 Year Ago
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler