reporust_rebootcancel

137,635 Commits over 4,474 Days - 1.28cph!

1 Year Ago
reduce number of fog shadow samples
1 Year Ago
Now spawning a BasePlayer in the scene rather than just a PlayerModel so we can give items to the player later. Rotation is broken right now
1 Year Ago
Bit more polish to the refresh button Try to fix a hero store video NRE
1 Year Ago
Fix camera zoom, switch to JPG, add camera angle, use chunking for API calls
1 Year Ago
Update: experimenting with offloading tick analytics for players to worker thread In editor delays are pretty small, should win us 0.7ms on 200pop server, but tasks library is al-locating cosntantly - still investigating alternatives. Tests: ran around in editor on craggy, checked profiler
1 Year Ago
Fix a bug where if you press refresh enough times the server browser will eventually brick and show no results Fix the modded page frequently showing 'no servers available' when servers exist
1 Year Ago
Merge from more_worldgrid
1 Year Ago
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
1 Year Ago
Merge from main
1 Year Ago
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
1 Year Ago
1 Year Ago
Fix server browser generating duplicate listings on first open
1 Year Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
1 Year Ago
Removed obsolete food market test files, added bottom layer collision mesh
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
Bunch more locking wip
1 Year Ago
restore the fogginess when controlling autoturrets
1 Year Ago
new_menu -> main
1 Year Ago
Refresh rust plus button when menu opens rather than on player connect
1 Year Ago
Close the menu chat when the menu is closed
1 Year Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
1 Year Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
1 Year Ago
exported 3p flame thrower anims, tweaked holster postion
1 Year Ago
Added mask clipping support to UIBackgroundBlur
1 Year Ago
Fix tugboat lights LOD settings
1 Year Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
1 Year Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
1 Year Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
1 Year Ago
Add random pitch to backpack hit sound
1 Year Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
1 Year Ago
Fixed rotation error on food market shell, added LOD3 textures
1 Year Ago
Fixed more cases of overflowing padding on the interaction toast
1 Year Ago
Added FPBuild config and Jenkinsfile
1 Year Ago
new_menu -> main
1 Year Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
1 Year Ago
Add extra logs, and console commands to debug rust plus
1 Year Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
1 Year Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
1 Year Ago
Clean: dead variable Tests: none, trivial change
1 Year Ago
Updated Body and Gloves textures/mat
1 Year Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
1 Year Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
1 Year Ago
Hide 'friends' in connect modal when joining a development server
1 Year Ago
Dont bother animating progress bar scale on the new hero
1 Year Ago
Disable WearableRandomMaterial, was just an internal test
1 Year Ago
Clean: fix code formatting Tests: none, trivial change
1 Year Ago
FriendsList is a UI_Window Added escape capture Cleanup
1 Year Ago
Updating pilot hazmat burstcloth settings
1 Year Ago
Merging food market barge shell meshes plus LODs