128,779 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                 merge from drone_storage_hotfix
                
                
                
                
             
         
        
            
            
            
                
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                 merge from monument_notification_sounds
                
                
                
                
             
         
        
            
            
            
                
                deleted old saved shorevector texture
                
                
                
                
             
         
        
            
            
            
                
                Fix small engine deployment
                
                
                
                
             
         
        
            
            
            
                
                moved shorevector baking to the Tropical1 scene and reran s2p
                
                
                
                
             
         
        
            
            
            
                
                DeepSeaIsland set its trees to the deep sea global network group
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/island_scenes
                
                
                
                
             
         
        
            
            
            
                
                DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
                
                
                
                
             
         
        
            
            
            
                
                Tropical1: Added some resource spawn for testing purposes
Disabled flattening for now, added realmed remove
                
                
                
                
             
         
        
            
            
            
                
                boat building platform 
- materials and textures including lod3 bake material and textures
- lods + initial prefab setup
                
                
                
                
             
         
        
            
            
            
                
                Added Coconut Prop Model and Materials  
Setup Coconut Prop Prefab, LODs, Colldiers
                
                
                
                
             
         
        
            
            
            
                
                add store images for decor pack
                
                
                
                
             
         
        
            
            
            
                
                Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tidied up scene hierarchy - floating city 3
                
                
                
                
             
         
        
            
            
            
                
                Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
                
                
                
                
             
         
        
            
            
            
                
                floating city 2, fixing some set dressing that broke as barge prefabs changed
                
                
                
                
             
         
        
        
        
            
            
            
                
                updated naval small ramp animations
                
                
                
                
             
         
        
            
            
            
                
                Scaled the deep sea marker, so it fits when the portal spawns south
                
                
                
                
             
         
        
        
            
            
            
                
                Re-export animation to remove cannon offset
                
                
                
                
             
         
        
            
            
            
                
                Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
                
                
                
                
             
         
        
            
            
            
                
                Commit to single render method (previous "test version"), removing menu options.
                
                
                
                
             
         
        
        
            
            
            
                
                Added bed to render scene
                
                
                
                
             
         
        
            
            
            
                
                merge from deployguidedraw_nre_fix
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                FX Progress
Cannon AO not sRGB space.
                
                
                
                
             
         
        
            
            
            
                
                Use additive blend and alpha max for heights should solve height blending issues
                
                
                
                
             
         
        
            
            
            
                
                fix deployguide nre when holding tripod spotlight
                
                
                
                
             
         
        
            
            
            
                
                Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly
S2P Tropical1, no actual scene changes though
Also removed an allocation when setting up the mesh terrain
                
                
                
                
             
         
        
            
            
            
                
                Casino barge exterior dressing progress
                
                
                
                
             
         
        
            
            
            
                
                merge from potential_guide_artifact_fix
                
                
                
                
             
         
        
            
            
            
                
                potential mesh guide artifacting workaround
                
                
                
                
             
         
        
        
            
            
            
                
                Update: Integrate the new AnalyticsManager into existing logic
- Guarded by `analytics.usev2` (default off for now)
- Bugfix for rate-limiting being disabled due to mixing Now and UtcNow (whoops)
- Added global `analytics.dryrun` and `analytics.log`
Did a cursory test in editor using dry running and it seems to be working, but it leaks performance data into player_tick blobs. Need to reorganize accumulators again - always-aggregate isn't always valid. 
Tests: used above switches and monitored data flow.
                
                
                
                
             
         
        
            
            
            
                
                Add field for setting description of workshop submissions
                
                
                
                
             
         
        
            
            
            
                
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                 merge from skinviewer_streaming_fix
                
                
                
                
             
         
        
            
            
            
                
                Added PT boat 50cal ammo mounts
                
                
                
                
             
         
        
            
            
            
                
                 merge from shield_back_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from twitch_background_nre
                
                
                
                
             
         
        
            
            
            
                
                 merge from radtown_t0_crates
                
                
                
                
             
         
        
            
            
            
                
                 merge from storecheckout_nre_fix