128,722 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2
Hoping to rip it out once we fully convert to v2
Tests: unit tests + enabled-disabled in editor
                
                
                
                
             
         
        
            
            
            
                
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                Sails/planks/anchors/steering wheels can no longer be placed on normal construction
You can't no longer use a normal planner on boat netting,
Hulls no longer work on normal terrain.
                
                
                
                
             
         
        
            
            
            
                
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                merge from naval_update/deep_sea
                
                
                
                
             
         
        
            
            
            
                
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                Update: move analytics-for-server shutdown to ServerMgr.CloseConnection
This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing
Tests: confirmed client session end event still fires in editor
                
                
                
                
             
         
        
        
        
            
            
            
                
                Bugfix: ensure session end event gets enqueued for V2 analytics
Tests: monitored in editor, saw it when stopping player
                
                
                
                
             
         
        
            
            
            
                
                basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities)
- will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
                
                
                
                
             
         
        
            
            
            
                
                Casino dressing exterior dressing progress
                
                
                
                
             
         
        
            
            
            
                
                Disabled pooling on ghostship for now
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when wiping the deep sea
                
                
                
                
             
         
        
            
            
            
                
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                xmas floorpapers wip, minor tweaks
                
                
                
                
             
         
        
            
            
            
                
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                pt_boat_gameplay_pass -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Fix 50 call turret attachment points after the model changes
                
                
                
                
             
         
        
            
            
            
                
                merge from more_cannon_fixes to naval_update
                
                
                
                
             
         
        
            
            
            
                
                Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: move new implementation into it's own file
Might split it up further, but not needed for now
Tests: editor compiles
                
                
                
                
             
         
        
            
            
            
                
                Tweaked kitchen set texture to fix metallic/gloss values
                
                
                
                
             
         
        
            
            
            
                
                Limit cannon deploying only to construction
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_gameplay_pass
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading
- Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders
I need to profile and work on allocs, but it seems to be working
Tests: unit tests and monitored client telemetry
                
                
                
                
             
         
        
        
            
            
            
                
                Take a bit longer to place scientists
This ensures they are mounted on the boat correctly
                
                
                
                
             
         
        
            
            
            
                
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                 merge from Charity_plushie2
                
                
                
                
             
         
        
            
            
            
                
                 merge from hackweek_crosshair_customization
                
                
                
                
             
         
        
            
            
            
                
                 merge from mesh-guide-shader-improvements
                
                
                
                
             
         
        
            
            
            
                
                 merge from drone_storage_hotfix
                
                
                
                
             
         
        
            
            
            
                
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                 merge from monument_notification_sounds
                
                
                
                
             
         
        
            
            
            
                
                deleted old saved shorevector texture
                
                
                
                
             
         
        
            
            
            
                
                Fix small engine deployment
                
                
                
                
             
         
        
            
            
            
                
                moved shorevector baking to the Tropical1 scene and reran s2p
                
                
                
                
             
         
        
            
            
            
                
                DeepSeaIsland set its trees to the deep sea global network group