224,330 Commits over 3,684 Days - 2.54cph!

9 Years Ago
Using nuget projects
9 Years Ago
Remove vehicle physics asset and vehicle player code.
9 Years Ago
Switch to 5.3b3 to test bootstrap refactor.
9 Years Ago
Scene
9 Years Ago
Removed the unit interactions ui widget CameraParticleFX boilerplate
9 Years Ago
Fixed some memory leaks
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9 Years Ago
Automated OSX Build
9 Years Ago
Manual windows build
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9 Years Ago
Automated Linux Build
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9 Years Ago
Automated OSX Build
9 Years Ago
Fixed some potential leaks
9 Years Ago
Unity 5.2.2f1 Network++
9 Years Ago
Weather assets
9 Years Ago
Cleaning
9 Years Ago
updated vm rock source anim file
9 Years Ago
Tweaked window frame cull distance
9 Years Ago
vm rock changes
9 Years Ago
Wood signs placement sockets accuracy
9 Years Ago
Editor.
9 Years Ago
merge from main
9 Years Ago
Jack O Lanterns require 2 pumpkins to be crafted
9 Years Ago
- Boss work
9 Years Ago
removed old cloud city spaceship anims and added 3 new spaceships with animations. added new cloth animation to cloud city.
9 Years Ago
finished animating cc cloth and started on temple max
9 Years Ago
Foreach removal
9 Years Ago
DecisionContext constructor overload with bp and target
9 Years Ago
Removed test file Painting frames signs can no longer placed on the floor/ceiling All remaining signs prefabs implementation Rest of COLs/Gibs files
9 Years Ago
Fixed crash caused by UnitDecisionMaker bad nested loops Added AbilityPlanData
9 Years Ago
Added floor definition loading and saving.
9 Years Ago
Rocks are now throwable
9 Years Ago
Thousands of prefabs
9 Years Ago
Rock now transitions to the holding position before re-stricking
9 Years Ago
Framework update Double change fix
9 Years Ago
Begone, foreach in UnitDecisionMaker
9 Years Ago
Moving a list creation in ConsiderAsResource
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9 Years Ago
Automated Windows Build #15
9 Years Ago
More weather tinkering Replaced a rogue foreach in TargetRequiredByTribe
9 Years Ago
Build server - use unity 5.2.1p4
9 Years Ago
Cycle, code reloading
9 Years Ago
AssetPool names its instances after their type
9 Years Ago
Mesh batching min / max distance
9 Years Ago
Updated saved city.
9 Years Ago
- More boss work
9 Years Ago
Proof of concept
9 Years Ago
FOR FUCK SAKE factory room prefab, switch toilet room to goal room (not used for now) !A alternate start room
9 Years Ago
Assembly Loading, attributes
9 Years Ago
EAC RegisterUser update
9 Years Ago
Fixed that sneaky start/play crash; updated RustNative binaries
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9 Years Ago
Automated OSX Build
9 Years Ago
Manual windows build