201,238 Commits over 4,171 Days - 2.01cph!
set back original opportiunity chance
changed opportunity panel background
adjusted floating cash text sorting/formating
Forgot to commit this stuff from the last time I worked on the project. Video window and some misc bits
Added button to destroy entities from the EntityInfo debug
Entity destruction now logs the names of the destroyed entities
actual no spawns in nospawns
fixed commas in destruction log (important shit)
Consider entities out of bounds if they're lower than terrain zero level
Allow debug.callbacks on server too
Terrain sockets no longer count as inside terrain if outside the terrain bounds
added missing references that are causing errors
updated wounded animation starting position, made current desired time range loop
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
wip end of season ui/code
basic end of season panel functionality
Added simple runds.sh to Linux server (just to get people started)
added UIButton and audio defs to a bunch of buttons in logo creator
Stricter construction socket connect distance / angle to fix some minor glitches
Switched Debug Steam Callbacks to command line switch
Fixed bug where respawns after the pre game wait weren't delayed, caused issues with shit not being cleaned up first.
branched for play match/squad editor button/flow rework
Latest Steamworks (Linux Callback)
Realmed remove doesn't point to a blank component.
Scene fix
Spawn FX timings
removed match squad dedicated button.
reworked continue/squad/match/play flow.
Added EntityList window
DataBrowser uses tree view for asset listing
merged new continue/squad/play button flow to main
WeatherSystem.LateUpdate null checks for extra safety
Nuked old grump rock terrain maps
Made Testbox map work
AI waypoints 1st draft
Fixed AI not following waypoints
fix for kit colours in PVP (needs more testing)
Fixed waypoint wait time not working
Fixed waypoint pingpong mode not working
Build fix
adding career screen
tweak WIP stat UI button
Definition cleanup
Move NPC defs to common NPCs/Resources folder so they can be loaded via Resoruces
Factions & Settlements boilerplate
Added a new time-based end game trigger timer. Can be useful for testing.