224,344 Commits over 3,684 Days - 2.54cph!

bot
9 Years Ago
Automated Windows Build #4
9 Years Ago
bot
9 Years Ago
Automated Windows Build #3
9 Years Ago
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9 Years Ago
Adding Building Editor.
9 Years Ago
Fixed projectile seeding Network++
9 Years Ago
MusicManager randomises music using time/weather/mood tagging system
9 Years Ago
- Further reduced health of turrets - Turrets now have a chance to drop cash as well, and drop slightly more cash than other stuff
9 Years Ago
MusicClip tag creation from filenames
9 Years Ago
SteamManager + MusicManager stuff
9 Years Ago
9 Years Ago
Implemented basic lot generation
9 Years Ago
Renamed all the music to match tags from google drive
9 Years Ago
Owl death anim
9 Years Ago
Added atmospheric music 14
9 Years Ago
Some source files.
9 Years Ago
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
9 Years Ago
Metas
9 Years Ago
Fixes
9 Years Ago
Steamworks.NET
9 Years Ago
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble More descriptive message when building upgrade / rotation is blocked
9 Years Ago
Add basic logic for lot genration.
9 Years Ago
- Reworked the mission headline popdown window so that Thai's really long mission objective title fits
9 Years Ago
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9 Years Ago
FOR FUCK SAKE factory room prefab : fix floor bug/ added grid/ added pipe gates (not connected to trigger) FOR FUCK SAKE tweak floor base FOR FUCK SAKE floor turret anim
9 Years Ago
tweaked amplify colour on cloud city to be a little more vibrant. tweaked lighting on swamp court to be a bit darker. changed lava court lava colours and depth it blends them. made pipes glow slightly red, added small flames on court lines. cut in detail to rock around net post.
9 Years Ago
UI warmup test
9 Years Ago
UI warmup test
9 Years Ago
- Changed beer tap mission headline to "Destroy the Alcohol Refueling Station" and mission tracker description to Alcohol Pump
9 Years Ago
New vcproj layout
9 Years Ago
UI warmup test
9 Years Ago
Reorganisation
9 Years Ago
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9 Years Ago
- Fixed the fire effect appearing at the start of every level
9 Years Ago
Added generic pick up score DSE
9 Years Ago
Commented out Google Analytics.
bot
9 Years Ago
Automated Windows Build #2
9 Years Ago
Commented out unity analytics
9 Years Ago
- Music now corretly changes back between town and level music each time.
9 Years Ago
- Rebuilt prefabs - Fixed a new bug with turrets firing when out of range/unaware - Added a abilities help tip UI popup after 30 seconds of a level when the player hasn't used an ability yet
9 Years Ago
- Rebuilt prefabs - Turrets are now enemy entities not just base entities. - Fixed turrets not always having a health bar and it usually being wrong
9 Years Ago
- Rebuilt prefabs - Increased number of crates across all the rooms - Added some spawn locations to beer tap room
9 Years Ago
- Removed Factory levels forced to level 1 debug
bot
9 Years Ago
Automated Windows Build #35
9 Years Ago
Merged from main.
9 Years Ago
FOR FUCK SAKE Factory gates prefab !A pipe support model/text/mat
9 Years Ago
- ModifyHealth() now passes in the modifying object - Now track what killed the player and store it in DeathInfo - Gameover screen now shows you what killed you - Analytics now logs what killed you
9 Years Ago
Reverted to 5.2.1p3
9 Years Ago
- Wrapped Analytics.CustomEvent() calls in a new GameManager.AnalyticsEvent() function so I can ignore analytics logging in editor and do other stuff later.
bot
9 Years Ago
Automated Windows Build #34