201,056 Commits over 4,171 Days - 2.01cph!
Fixed skin shader hair caps normal calc
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better aggro AI
raider strategy
faction alignments
raid target AI improvements
weird angle temp fix (maybe)
reset raider agro strat when raid is over
update drag and drop mod fixing drag area
Trigger crouch fix.
Interiors don't randomly disappear.
Interior lights in close proximity don't wreck our ref probes.
Pink error in mines.
Scenes.
put back the back button in the what's new panel
fixed tutorial font outline
aligned tutorial button
Changed particle lighting to ignore main lights when inside or underground
Touched relevant shaders
Fix ADS not working when not running but with sprint still on.
merge from main/mix-finalization
Town guards & animations/controller.
Manifest.
Scene
Guard sound triggers & controller tweaks.
Actual scene.
Missing file.
Stopped zombies being able to loot. Made interaction options for character types a little more nuanced.
Added game mode option to not drop loot on death.
water junkpiles
LOS checks now include vehicle_movement
missing icons
Setting character type interaction levels
rebuilt sound lengths
protocol++
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
dynamic grass and grass terrain splat brightness alignment
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took some shine out of dark variant materials and removed backup materials from main
NPC AI settings and AI load balancing stuff.
fix career week title
tweak logo