254,385 Commits over 3,990 Days - 2.66cph!

10 Years Ago
FOR FUCK SAKE big pipes FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
10 Years Ago
fixed the attack animations for the new sword added a stabbing animation for later (if helk decides to add a stabbing attack) played the throw animation when the player throws a spear.
10 Years Ago
Consistent fade on underwater spec occ
10 Years Ago
Cleaned up quick fix from previous commit Ghetto hack for SSAO due to command-buffer nonsense
10 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
10 Years Ago
Quick rush fix for minecrafty / water horizon issues
10 Years Ago
protocol++
10 Years Ago
fixed bug with wickspark showing up as a white cube at distance, increased HDR value survey charges less likely to slide down hills updated survey charge visuals updated survey charge icon can throw survey charge farther
10 Years Ago
Re-positioned 3rd person salvaged tools
10 Years Ago
bone knife takes less cloth bone club does more damage
10 Years Ago
Fixed CommandBufferManager edit-mode shenanigans
10 Years Ago
added machete added sword stone spear takes resources instead of wood spear (exploit fix) lowered cost of salvaged icepick
10 Years Ago
added cloud city backgrounds to cloud rotator, bought in wip foreground clouds, new court lighting, tweaked floating city colour
10 Years Ago
Mavis running hits
10 Years Ago
updating survey charge
10 Years Ago
Added a debug scene for SESSAO
10 Years Ago
stone spear takes 300 wood instead of 1 wood spear (exploit fix)
10 Years Ago
Fixed black sky in broad daylight; usually when starting with water1 enabled Fixed SESSAO not working with water1
10 Years Ago
Tweaks
10 Years Ago
Added some more Button draw methods to BeforeEditorLayout (colors!) BeforeEditorTab ViewMangement improvements/tweaks Added spawn dithering thing to species settings Tweeaaaaaaaaks
10 Years Ago
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
10 Years Ago
Deferred decals now work both in edit mode and on the scene camera Added some interesting test cases to the DeferredDecals scene
10 Years Ago
Deferred decal refactor DeferredDecal SpecGloss support
10 Years Ago
▊█▊▅ ▇▄▉▊ ▆▆▄▋█▅▆▊▍▄▇ ▋█▉▍▋▄ ▊▇▅▄▅▄ ▄▋ █▅▇ ▍▄ ▍▆▊ ▉▌ ▍▌█ █▅▍ ▇▄▄▅▍ ▅▅▉▌ ▅▊▊█▊▄▅ ▍▍ ▄▄ ▌▊▌▅
10 Years Ago
▅▋▇▇▋▌▄▅ ▇▊▋█▅▊▍ ▆▇▊ ▇▅▊▋▅▅ ▅▇▆▋▇ ▄█▇▅██ ▇▋ ▋▄▌ █▋█▄█▇ :▋
10 Years Ago
▋▄▄▊▆ ▋█▊█ ▍▉▆▌ ▅▊▌ ▋▆▇▉▋▄ ▆█▆▍▅█ ▊▌▌▉▉
10 Years Ago
▆▇▋▌ ▊▊▍▅▊▇
10 Years Ago
▋▊█▄▅ ▉▇ ▊▋
10 Years Ago
▆▍▅▆▉▇▌ ▅▌▄▋▊▍▋▋▋▄ ▅█▊▅▋ ▌▉ ▉▍▊▆█▆▍
10 Years Ago
players no longer bleed Kool-Aid (ie. made the blood color darker/realistic)
10 Years Ago
bot
10 Years Ago
Windows Build 597
10 Years Ago
▇▅▍▄▇▌ ▊▆▇
10 Years Ago
* Fixed unmounting addons not working * Fixed uninstalling addons not unmounting them * Fixed disabled addons still opening the .gma files * Fixed disabled addons still being mounted in offline mode
10 Years Ago
Removed some debug code from deferred decals Added blood decal to DeferredDecals scene (something is fishy)
10 Years Ago
viewmodel+worldmodel for melee weapons ( sword / hatchet ) sound fx for sword / hatchet fixed some errors with the anim controllers for the salvaged axe / icepick
10 Years Ago
merge from main/rainsurfaceambience
10 Years Ago
merge from main
10 Years Ago
Enabled rigidbodies on items again
10 Years Ago
Rain surface ambience system Wood and metal rain surface ambience sounds Lower ambience volume when the camera is inside
10 Years Ago
TerrainPath keeps a list of spawned monuments (cc Helk)
10 Years Ago
First version of a deferred decal system Converted bullet decals to the new system (better performance during intense gunfights)
10 Years Ago
BeforeDebug/Entity View window retains selection after player selection is cleared
10 Years Ago
Terrain texture cleanup. terrain_grass_highpass.tga has heightmap for blending in alpha channel
10 Years Ago
Added optimized SESSAO shader to variants
10 Years Ago
First pass optimizing SESSAO; now 60% faster on D500 at 1440p
10 Years Ago
Shortened Lion-El running hits ( experimenting)
10 Years Ago
Updated Mavis run west
10 Years Ago
Shortend Igor running hits ( experiment)
10 Years Ago
experimenting with new Igor running hits