243,516 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Fixed glew init when GL is not active (win) Removed mip clamping from pvt prepass render
10 Years Ago
Fixed up the HumanUnitView's RandomiseOptions to ensure we never pick an index out of bounds, and that ensures all options are disabled before we enable random options.
10 Years Ago
Attempt to fix "NetException: This message has already been sent!"
10 Years Ago
TOD Prefab updates
10 Years Ago
Updated TOD
10 Years Ago
checking in latest texture sources
10 Years Ago
Fixed assertion weirdness on server startup Fixed Lerp not lerping when far away
10 Years Ago
[block_party] started on particle effect for adding spikes
10 Years Ago
[block_party] changed starting positions
10 Years Ago
[block_party] blocks get faster as phase increases
10 Years Ago
recoil basics (not working)
10 Years Ago
finished the view model anims for the 2handed spear. sounds and prefabs commited as well
10 Years Ago
[block_party] added background and tweaked colours
10 Years Ago
base stuff
10 Years Ago
[block_party] tweaked arena wall spike graphics
10 Years Ago
[block_party] added speed lines to blocks
zon
10 Years Ago
Animals now accelerate. Fixed and balanced endurance hunting. Reduced amount of predator animals spawned. Animals now tend to flee further. Animals will now think more frequently if they are moving quickly.
10 Years Ago
Better behaviour for disabled entities
10 Years Ago
[block_party] used Add3 in Swatches
10 Years Ago
[block_party] tweaked smile block invisibility and added particle effect
10 Years Ago
More profiling
10 Years Ago
When loading a HeldEntity, reset the owner
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Updated Ape serve
10 Years Ago
Updated Ape anim meta files
10 Years Ago
PG
10 Years Ago
[racer] Roads now have some texture.
10 Years Ago
Ref images for char02 expressions. PoseC added to Maya scene. Tweaks to Toolbag scene.
10 Years Ago
added test track
10 Years Ago
Bunch of clientside profiling
10 Years Ago
Updated lighthouse max file.
10 Years Ago
Quick and dirty scale tweaking on the lighthouse. Not final.
10 Years Ago
[racer] Implemented basic dirt particles kicked up when going offroad.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Ops, re-enabled AIHandler trottling.
zon
10 Years Ago
Adjusted animal senses.
10 Years Ago
added 1sr set of material examples to the shader test scene.
10 Years Ago
network grid tweak
10 Years Ago
Refactored terrain modifier system Added terrain height modifier
10 Years Ago
Backup for log wood set
10 Years Ago
[racer] Car can now detect when it is on the track.
10 Years Ago
added minecarts to wild west unity scene
10 Years Ago
Added scripts folder & Ape clean export script
10 Years Ago
added minecarts to props
10 Years Ago
[racer] Camera now rotates with the car.
10 Years Ago
Fixed missing damagetype on pickaxe + balance
10 Years Ago
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
10 Years Ago
10 Years Ago
Switched networking to use times instead of ticks Added server.fakelag Added sever.fakeloss Made lerping more sophisticated Fixed RemoteLog serialization Protocol++ Fixed ddraw.boxes all being white
10 Years Ago
Updated .gitignore.