137,581 Commits over 4,324 Days - 1.33cph!

11 Months Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
11 Months Ago
conditional_armour_meshes -> main
11 Months Ago
ClimateOverlay has jungle biome
11 Months Ago
11 Months Ago
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11 Months Ago
merge from oldhorse_purge
11 Months Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
11 Months Ago
Removed old saddle prefabs Renamed all RidableHorse2 mentions in the code
11 Months Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
11 Months Ago
11 Months Ago
Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
11 Months Ago
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11 Months Ago
Manifest
11 Months Ago
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Merge: from main Tests: ran unit tests
11 Months Ago
Fix croc ragdoll jaw clipping with its skull
11 Months Ago
Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T> This is a slow path if there are many terrain/water volumes being hit Tests: none
11 Months Ago
Make it easier to find a new position for non-flat terrain
11 Months Ago
Adjust croc swim depth for new anims
11 Months Ago
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Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.
11 Months Ago
Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes This is kind of a bug fix, since it wasn't testing both paths, but ah well Tests: ran unit tests
11 Months Ago
Fix croc sometimes hovering above water
11 Months Ago
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Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
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11 Months Ago
Merge from foliage_wind_phase
11 Months Ago
Kapok tree polish / billboards / folder cleanup
11 Months Ago
Missing files
11 Months Ago
Clean: remove unused NativeList Tests: none, trivial change
11 Months Ago
Submitting adjusted height croc swim anims
11 Months Ago
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11 Months Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
11 Months Ago
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11 Months Ago
half_height shelf test setup
11 Months Ago
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11 Months Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
11 Months Ago
Added null checks on min/max armour peices when toggling their state
11 Months Ago
main -> conditional_armour_meshes
11 Months Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
11 Months Ago
hooper_range_visuals -> main
11 Months Ago
Clean: removing dead code Tests: compiles
11 Months Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
11 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips