243,857 Commits over 3,898 Days - 2.61cph!
Added word wrapping to the BudgetBoy.Text class.
Added word wrapping to the BudgetBoy.Text class.
New spline with arc per section.
Possible fix for coroutines added to Sequential / Parallel aborting early.
Possible fix for coroutines added to Sequential / Parallel aborting early.
More work on Behave/AI. Babysteps: reading, watching tutorials, more reading and then some doing.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
Fixed AI test scene and some AI obstacle gizmos
Changed Sequential and Parallel to have more control over how they terminate.
Changed Sequential and Parallel to have more control over how they terminate.
Fixed forest splat almost never being 0
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Refactored coroutine creation.
Refactored coroutine creation.
Added terrain.pvt convar to toggle PVT (defaults to true on Windows and false on OS X / Linux)
Fix muzzle for HL2 Pistol worldmodel
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
Fixed a stack overflow in Awaitable.Update()
Fixed a stack overflow in Awaitable.Update()
Start with only rock
Deleted mudpants (no lods, no rig)
Increased max size for tshirt, snow jacket textures
Changed compression stuff on audio (for performance)
Fixed Global Fog being enabled on camera by default (turn on/off when entering/leaving water)
Partial (aborted) removal of WaitForCoroutine method.
Partial (aborted) removal of WaitForCoroutine method.
Added some Random methods to Mathf.
Added some Random methods to Mathf.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Started work on cleaning up building on Unix.
Started work on cleaning up building on Unix.
Some additional coroutine utility classes and methods.
Some additional coroutine utility classes and methods.
added newline support to text
added newline support to text
Experimenting a bit with setting up Behave and smart objects.
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sound effects for the thompson gun
Thompson shubmachine gun viewmodel is all done.