254,763 Commits over 3,990 Days - 2.66cph!
Improved serverside performance of Player.UniqueID
Player.UniqueID now returns 1 in singleplayer on client too.
GitSync
Animals now only spawn in the temperate biome.
- Fixed SmartObject Triggers not working (Physics option Raycasts Hit Triggers was false)
- Fixed some Building prefab material and structure issues
- Nuked a load of old shaders
Fixed a couple of behaviour issues
- Updated Water
- Added Needs & Modifiers to Unit Debug UI
- Cleaning up SmartObjects a bit
Adding a new roof shingle texture, stone shingles this time
Phrase updates
Blueprint/Craft UI
Experimenting with new ball movement
Shit now spawns in properish.
started on tennis ball mesh, unwrapped. re-exported cloud city fbx, added net to both sides
When scene loads as additive sjybox material gets reset
`Graphics.DrawPoints()` and `Graphics.DrawLines()` now accept a float for point / line thickness.
Fixed torch issues (being in unlit position when lit)
Added lit torch deploy animation
Time of Day update to 3.0.0 prerelease 6
player preview
item selection
selected item info
item commands
item icon shader
Updated plugins. Testing network player shit.
Started writing shader for line drawing.
fixed broken meshes in wild west level, fixed shader on powerup crystals, added new net
Never strip TOD PP shaders
finished cloud city net mesh and shader
Added generic uGUI graph class
Converted FPS graph to uGUI
Removal of old playblasts.
Anim test playblast of TENN-15.
Fixed infinite loop when rendering lines from a stream.
Building skin Tier1 meshes/textures/materials/prefabs
Lines are now serialized in groups of continuous sequences after culling.
TENN-15 test anim scene for Alex.
Added shaker to main camera, moved minecarts and paths to their own gameobject
Updated Toolbag scene with TENN-15. Char03 final art assets.
[war] tweaked the way soldiers evaluate shots, added per-soldier accuracy attribute
Made Unit Attribute debug a UIWidget in the game UI, toggled in the debug overlay Unit tab
[war] soldiers lose track of targets they cant see anymore
- Debug Unit UI shows Agent attributes (select unit and hit f12)
- Updated TOD
EntityComponents can contain RPCs
Drag and Drop progress
tweaked some 3rd player animations for the rifle.
added some new pump action shotgun animations
Terrain concept tile updates, and files for underwater stuff.