258,134 Commits over 4,018 Days - 2.68cph!

18 Days Ago
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
18 Days Ago
TryThrow NRE fix
18 Days Ago
Potential NRE fix in Spray Fix for Gauss self-damage
18 Days Ago
Merge: from eventrecord_allocs - Reduces the number of allocations caused by our server-side analytics - New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior. Tests: ran existing analytics unit tests, booted server in editor.
18 Days Ago
tiger drag anim sped up and moves further
18 Days Ago
Better eject positions for rpg / mp5 projectiles
18 Days Ago
Merge: from main Tests: none, no conflicts
18 Days Ago
Add comments
18 Days Ago
Clean: remove my testing setup Test: none, trivial change
18 Days Ago
Optim: send small server-side analytics events using the same task thread - Controlled via analytics.small_buffer_send_limit - to disable, set to -1, to enable for everything set to 999999 - Default to 16KB - Preserved between server restarts This avoids ~1KB of allocations just to schedule another async task per upload. On busy servers(100pop) this can save 0.8MB per frame. Tests: booted in editor to check the command presence
18 Days Ago
Fixed SlotNext spamming Simplify collision rules, fixed walking on gibs
18 Days Ago
Tiger drag corpses away when approached while eating them
18 Days Ago
Added AO to packed mask
18 Days Ago
electrical_enclosure cleanup reduced watermelon texture size why the fuck was this 4k
18 Days Ago
merge from effectscale_fix
18 Days Ago
Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin We were calculating the cam distance based on the effect local pos instead of its world pos
18 Days Ago
missing codegen
18 Days Ago
crafting_update -> aux2
18 Days Ago
bees -> crafting_update
18 Days Ago
compile error
18 Days Ago
merge from vclouds
18 Days Ago
Move licensing to services Include actual html in news api PackageDto includes full html description, last news article, error rate, licenses
18 Days Ago
remove/disable unused stuff
18 Days Ago
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18 Days Ago
Fixed Triangle Railroad Planter not having a backface allowing players to look through it on a triangle floor grill
18 Days Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
18 Days Ago
crafting_update -> Aux2
18 Days Ago
bees -> crafting_update
18 Days Ago
Bugfix: EventRecord.AddField(bool) now respects it's param Lucky for us, wasn't used anywhere outside of tests. Tests: none, trivial change
18 Days Ago
bees -> bee_grenade2
18 Days Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
18 Days Ago
Update: adding a couple perf tests for EventRecord - also removed one of profilign scopes since I don't need it anymore Used them to check if packing EventRecordField would give any perf benefit, and it's a no - indistinguishable from noise. Tests: ran the new tests
18 Days Ago
Prefabbed some missed sections of walkway. Replaced meshes in zigg scene with prefabs. Updated asset gym.
18 Days Ago
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18 Days Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
18 Days Ago
merge from main
18 Days Ago
reset weather update sequences when enabling clouds
18 Days Ago
LOD0 and prefabs setup condenser tanks smalls
18 Days Ago
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18 Days Ago
HBHF sensor optimisations: Reduced the trigger radius to 11m, closer to the sensor max range (10m) Disable the detectiong trigger when the sensor is not powered Set the exclude layers
18 Days Ago
Setup armor insert icons
18 Days Ago
Merge DLSS fix to Main
18 Days Ago
exported some tiger animations with wibbley wobbley tail physics
18 Days Ago
Chicken reaction animation update
18 Days Ago
merge from buildingprivilege_cache_fix
18 Days Ago
Fixed entity building privilege cache reading as false negative, fixes shelter giving 0 building privilege
18 Days Ago
Fixed DropDown values
18 Days Ago
fix terrain paint layer shader error
18 Days Ago
optimise_fogoverlay -> crafting_update
18 Days Ago
Added profiling to the fog overlay