258,132 Commits over 4,018 Days - 2.68cph!

18 Days Ago
Set premium tab disabled by default
18 Days Ago
hopper start/stop/active sounds
18 Days Ago
Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
18 Days Ago
Image shrink to native size properly Label RichText can have clickable links Fix not parsing html with img/br/video due to unlosed tags (!) HtmlPanel support images, ul, ol, blockquote
18 Days Ago
Ensure servers in official tab always show regardless of having zero players or not
18 Days Ago
WIP
18 Days Ago
Optimizing bandwidth with direct snapshot messages, tests involving byte serialization deltas for snapshots. Lots of stuff, further work needed to further reduce bandwidth on stress test
18 Days Ago
Merge from armor_slots
18 Days Ago
Refactor copyto armor slot copying because it was getting silly
18 Days Ago
copyto fix for worn backpacks containing an item with armor slots and inserts
18 Days Ago
Minimize PackageCard visuals, use ThumbWide if available Add MegaCard component Fix ` at the end of sort tooltips Metrics section VideoPanel renders video as background texture instead of content PackageSummary, Media Update Services Review Stats, Error Rate Add Package.LatestNewsPost Sandbox.UI.Image correctly resizes to layout when it's being forced to, but keeps aspect ratio like you'd expect Sandbox.UI.Label can be set as IsRich, in which case it can contain inline html tags like <strong>, <span> and <a> Fix Razor RenderTree sometimes deleting the last text content item Add HtmlPanel - takes HTML and tries to lay it out as you'd expect (but as panels) Package description uses same HTML description as on site
18 Days Ago
Merge from crafting_update
18 Days Ago
Changed tint renderer to list on FoodVisualConfig. Populated the lists for pie entity and world model prefabs. Tint all the LODs. Added a new bear pie projectile and material, set correct colour. Updated all pie projectile materials to use the new pie colours.
18 Days Ago
Sort premium servers first if you qualify for them, put them last if you don't qualify for them - controlled by convar `prioritize_premium_servers` - applies to all sorting of servers (players, ping, hostname, etc) Add `premiumfilter` convar to add premium tag to servers while testing - string filter to control what servers in the browser get the tag added
18 Days Ago
Hammer: Implemented multiple cordon system from CS:GO
18 Days Ago
merge from crafting_update
18 Days Ago
Fixed UIFogOverlay Update NRE
18 Days Ago
Recheck premium status for connected players, kick if they change status after joining the server
18 Days Ago
merge from new_kill_commands
18 Days Ago
ent kill command now ignores gibs
18 Days Ago
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18 Days Ago
remove unneeded 5min delay on TryUploadMapImage
18 Days Ago
merge from wood_armor_crafting
18 Days Ago
Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
18 Days Ago
Fixed achievement unlock behaviour if min and max are the same (useful if mistakingly set to 1 -> 1)
18 Days Ago
Revert "Simplify file uploading to not use MultipartFormDataContent" This reverts commit b0c590aaca7163ea0b4ffe6a0b1d4eb46b2d2e50.
18 Days Ago
network++ save++
18 Days Ago
merge from crafting_update
18 Days Ago
Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
18 Days Ago
merge from main
18 Days Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
18 Days Ago
merge from crafting_update
18 Days Ago
merge from crafting_update/workbench
18 Days Ago
hopper, fridge and bee grenade techtree placement - S2C
18 Days Ago
Merge from jungle_ruins
18 Days Ago
Merge from jungle_biome/jungle_foliage
18 Days Ago
Merge from jungle_ruins
18 Days Ago
Merge from main
18 Days Ago
merge from ballista_mat_fix
18 Days Ago
Fixed various spawn population filters
18 Days Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
18 Days Ago
Fix attempt for the red ballista in builds
18 Days Ago
env_fog_controller SetMaxDensityLerpTo & HDRColorScale Added some editor icons from CS:GO env_texturetoggle, light_directional, logic_autosave, func_instance_parms Added logic_random_outputs Hammer: Ensure Input/Output colums fit header text So its not "P...", "O...", etc. Hammer: Fixed map instances being added to recently opened Only manually opened files are added to recently opened files Hammer: Fixed certain inputs having wrong descriptions The output tab was adding every single input from the entire map into the dropdown, and then hiding unwanted ones, causing name collisions Now only adds inputs from target entities if there are any valid ones, if not, THEN we add all of them. Update Hammer splash, so it appears less buggy Added fog_volume Only fog_controller changing for now, fully functional, no need to wait for update Fix ViewModelFlip making view model sway backwards
18 Days Ago
Merge from fix_no_scientists_on_cargoship
18 Days Ago
Fix sharks not spawning
18 Days Ago
Simplifying
18 Days Ago
Fix scientists not spawning on cargo ships
18 Days Ago
lr300 updates
18 Days Ago
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
18 Days Ago
TryThrow NRE fix