134,720 Commits over 4,293 Days - 1.31cph!

2 Months Ago
console tools
2 Months Ago
2 Months Ago
Burlap shirt repose/lods
2 Months Ago
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2 Months Ago
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2 Months Ago
plastic please
2 Months Ago
Renamed the prefabs
2 Months Ago
easel lods
2 Months Ago
Fix for texture issue on 3p m15
2 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
2 Months Ago
WIP code, parameters, setup
2 Months Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
2 Months Ago
Console Info Panel
2 Months Ago
Merge from parent
2 Months Ago
merge from automatedtesting
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
new console items ui
2 Months Ago
merge from SeparatePhysicsScenes
2 Months Ago
That's all folks
2 Months Ago
Almost done...
2 Months Ago
Even more...
2 Months Ago
More...
2 Months Ago
More...
2 Months Ago
Some more...
2 Months Ago
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2 Months Ago
merge from directional_foliage_displacement
2 Months Ago
merge from puzzle_reset_hotfix
2 Months Ago
merge from sort_fixes
2 Months Ago
merge from fix_terrain_nametags
2 Months Ago
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2 Months Ago
Fix displacement clamping
2 Months Ago
matrix optimized texture rez pass
2 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
2 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
2 Months Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
2 Months Ago
Merge from main
2 Months Ago
Merge from main_merge_10_nov
2 Months Ago
Protobuf, code gen, phrases
2 Months Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
2 Months Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
2 Months Ago
Merge from naval update
2 Months Ago
First draft of a network profiler. Featuring: - Simple packet stats - Advanced stats (entity name, packet size, timestamp etc) - Filtering via timestamp, name, type, direction, realms - Per entity bandwidth usage, showing how much % of the bandwidth is taken up by what packets
2 Months Ago
Fixed storage adaptors losing half of their passthrough power when using the industrial output slot
2 Months Ago
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2 Months Ago
compile error
2 Months Ago
Store: - RPC inbound/outbound - SyncVar inbound/outbound - PackedSyncVar inbound/outbound - Effect inbound/outbound Missed some metrics here and there, but critically I've managed to grab the id its going to for each one
2 Months Ago
Fix drawpuzzleresets not working with AIZ monuments (thanks Aron)
2 Months Ago
Fallback to using the radiation reset zone as the bounds check for AIZ monuments if it's a rad monument Fixes arctic not resetting as it's reset bounds is way bigger than the monument and the resulting rad volume