258,451 Commits over 4,018 Days - 2.68cph!
merge from fix_f1_convar_value_missing -> main
Merge from crafting_update
fix BicubicFetch for non-square textures
resolution scaling with quality level, tweak quality level step counts
Fix F1 menu not showing current value if the convar also has a description
Fix light probe volumes being sampled in wrong color space, mainly made it's light index be wrong
Motion edit copy / cut / paste / delete
merge from crafting_update
Fixed players boost not working unless they're horse boosts.......
Fix toolsvis fucking alpha of existing translucent materials
merge from crafting_update
merge from cookingv2/horse_modifiers
Tweaked bread dung production bonus
Tweaked dung spawn pos, it was a bit off after the horse update
Randomise its rotation so it's not the same everytime
Adjusted the velocity to be more downward for a more realistic drop
Removed unreachable code, should pass tests now
Fixed horse dung culling too early
Converted LODGroup to MeshLOD
Added an actual modifier for horse dung scale instead of using digestion boost, will let us tweak it without impacting player boosts
Added to bread
Improved Asset Browser search, now space delineated and has subtractive filter. Resolves Facepunch/sbox-issues#7696
https://files.facepunch.com/CarsonKompon/2025/February/20_17-02-LinenTermite.mp4
Fix mesh component not rebuilding after undo
Horses poop faster with the digestion boost modifier
Tweaked apple world model collider so they don't roll too much when dropped on the ground
Changed some grading values
Buff bandit scrap exchange
Fixed NRE on beeswarm validate target
Added horse modifiers support
Added horse gallop speed mod, added to apples
deleted bromeliad_d_billboard_spec
Setup honey consumable values
cookingv2 -> crafting_update
Send Network Update on gene change
Added gene modifier to chicken pie
Added better genes modifier, giving a chance to get better genes when planting a seed
Implement point_worldtext (CS:GO version)
Added new features to point_worldtext
"Start Hidden" spawnflag
"Rainbow" keyvalue
* SetEnabled, Enable, Disable, Toggle inputs
* SetText/SetMessage, SetTextSize, SetColor, SetRainbow inputs
Minor cleanups
fix cirrus fog, try to improve weather transition lerping
WIP building out motion editor
merge from item_ownership -> crafting_update
Fix PaintTileTool being offset by a few tiles for non 1:1 spritesheets. Resolves #30
- Fix BeeSwarmAi disable convar
- Ensure Bee Swarms can get to sleeping players
Crossbow pickup gives you the crossbow, up starting ammo
Apply D3D11 hack to fix IndirectDrawIndexedArgs.startInstance to Metal and OpenGL as well. Actually, the hack is now enabled for all renderers except Vulkan.
Build killfeed entries thru code, show icons for headshots
Killfeed suicide icon
Killfeed explosion icon