128,636 Commits over 4,201 Days - 1.28cph!

6 Months Ago
Fix GetHeldEntity occasionally throwing an NRE in demos, most prevalent in demos when the player had no weapon out. Errors came from: VitalInfo.Refresh, Crosshair.Update and HomingLauncherCamOverlay.TryGetValidLauncher, all erroring at the same place. Fixed by checking container belt and inventory are valid in GetHeldEntity
6 Months Ago
getheldentity_demo_nre -> main
6 Months Ago
Split the method up so if it still breaks we'll at least know where it's breaking
6 Months Ago
Possible Menu_CanSwing_ShowIf NRE fixes
6 Months Ago
uicompass_demo_nre -> main
6 Months Ago
Merge from jungle_update
6 Months Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
6 Months Ago
Fix UI compass occasionally throwing an NRE in demos
6 Months Ago
fog_overlay_nre -> main
6 Months Ago
Fix UI fog overlay ocassionally throwing an NRE in demo
6 Months Ago
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6 Months Ago
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6 Months Ago
snake sssssoundsssss
6 Months Ago
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6 Months Ago
merge from jungle_update
6 Months Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
6 Months Ago
Merge: from profiling_improvements - Buildfix for tests trying to use ServerProfiler in non-server env Tests: scripts compile in editor CLIENT mode
6 Months Ago
Buildfix: exclude ServerProfiler tests from non-server builds Tests: built CLIENT config in editor
6 Months Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes
6 Months Ago
Merge: from profiling_improvements - Rewrote internal storage of profiling data to use 1 buffer per thread - Bugfix for allocation graphs not properly resetting and having gaps at the start - Bugfix for failing to generate export in rare cases where mono runtime allocates with no managed callstack Tests: unit tests and generating snapshots in editor
6 Months Ago
boomerang_animation_fix -> main
6 Months Ago
Missing files
6 Months Ago
Ensure there are no occasions where players with waiting to catch animations will keep them
6 Months Ago
Bugfix: ProfileExporter.JSON - don't spam allocs-0 counter for worker threads Tests: snapshot in editor on craggy
6 Months Ago
vine_fixes_2 -> main
6 Months Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
6 Months Ago
finish position lerp on dismount before drawing updating the vine position
6 Months Ago
Remove log
6 Months Ago
Merge: from main
6 Months Ago
Update: ServerProfiler.Core binaries - Relase bins built from 66537fcc Didn't remember if I snuck in debug bins at one point, so updating them to be safe Tests: unit tests
6 Months Ago
Bugfix: ProfileExporter.JSON - reset allocation graphs - Reset when a new frame starts - Reset on worker threads if it allocates Tests: snapshot in editor on craggy
6 Months Ago
underwater colors river-ocean blend
6 Months Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
6 Months Ago
Clean: ProfileExporter.JSON - don't cache per-frame callstack depths Was never used, so don't waste allocs. Tests: none, trivial change
6 Months Ago
Clean: ProfileExporter.JSON - remove debug logs Tests: none, trivial change
6 Months Ago
Bugfix: ProfileExporter.JSON - gracefully handle managed allocations coming from native runtime - Emit "<mono-native-runtime>" if we don't have managed callstack Finally caught it - this can happen when mono tries to invoke a managed callback which requires a managed allocation (the callback accepts string[], for example) as a first method in managed code. Was able to repro in editor due to it's script compilation callbacks. Tests: triggered perfsnapshot 40 times without issues
6 Months Ago
merge from fix_outbreak_scientist_underground -> main
6 Months Ago
Progress
6 Months Ago
Fix compile error
6 Months Ago
Use absolute height - should prevent vines from curling at lower points on the tree rather than the canopy. Some adjustments to try and get mountable to continue to update the vine after dismount
6 Months Ago
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
6 Months Ago
Make fsm budget constant
6 Months Ago
better_vine_visuals -> main
6 Months Ago
Better vine renderer and vine hang point placement
6 Months Ago
main -> better_vine_visuals
6 Months Ago
Outbreak Scientist death avatar
6 Months Ago
vine_visual_desync_fix -> main
6 Months Ago
Fix vine desyncing if a player jumps on it during its animating state
6 Months Ago
Bugfix: ProfileExporter - avoid reading allocs at the start of the frame as method-entries - Added a bunch of temporary logging to help track down last issue Rare, but legal due to our filtering of code. Tests: snapshotted a bunch of times in editor (there's still one issue with main thread export)
6 Months Ago
lame mie masking for time being