130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Updating out break scientist skinning
                
                
                
                
             
         
        
            
            
            
                
                Animation updates to blowpipe viewmodel content
                
                
                
                
             
         
        
            
            
            
                
                Added thinner diamater radial piper nigrum kit pieces
                
                
                
                
             
         
        
        
            
            
            
                
                trawler ship - onboard hardware greyboxed props
set dressed the ship accordingly
                
                
                
                
             
         
        
            
            
            
                
                Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
                
                
                
                
             
         
        
            
            
            
                
                range_visuals_reconnect_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix range visuals not working after a disconnect and reconnect
                
                
                
                
             
         
        
            
            
            
                
                erosion adjustments
- fixed evaporation rate being stupidly high
- cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border
- smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water
- properly adjust water height by sediment adjustments
                
                
                
                
             
         
        
            
            
            
                
                ▉▊-▇▄▌ ▇▌▉ ▍▋▆▆ ▉▍▌▅▌▆▅▌▉ ▋▌ ▆▅▋▉ ▍▍▆▅ █▋▅▆▇ ▊▅ ▍▊▊▋█▍▄ ▇▅█▅ ▋▅▅▌▌ ▄▌▋▅▍▅ ▌▌▉▊▊
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                Let's try that again, merge from obisidian knife
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from discord_item (with item ID filled in)
                
                
                
                
             
         
        
        
            
            
            
                
                █▌▅▋▅▅: ▅▉▅▉▌ ▉▇▋▊▇▇█▍▉▋ ▆▌▅▉▌▇ ▆▇ █▍▌▇▄▆▅▊▄▌▆▄▄▄▆▌▄
▅█▉▍ ███▊ ▌▅ ▍▄▆▆▋▍▆ ▋▊▍▅ ▇▉ ▉▋▆▉▋ █▊▆▊▆█▋▍ ▊▇▍██▋▅▄▅▊▋▊█▅▌▆▉▍▌ ▋▌▄▆▅, ▌▋▅▅▍ ▇▋ ▌▉▋ ▆▌▌ ▅▉█▅▉ █▄▉▍▆ ▇▌▍ ▄▇▉▍▅
▊▅▋▊▊: ▊▍▄ ▋▍▍▅ ▊▌▄█
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
(groundwatch_caching branch)
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse/groundwatch_caching
                
                
                
                
             
         
        
            
            
            
                
                Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
                
                
                
                
             
         
        
            
            
            
                
                Fix croc attack damaging even when not connecting when player is unreachable
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
                
                
                
                
             
         
        
            
            
            
                
                ▊▄▅▄▆▋: ▇▄▉ ▋▆██▄▉▆ ▌█▉▉▍ ▄▊ ▊▆▉▅▅▋ ▍▅█▅▊▊▉▌▅▊ ▌▄█▊▋▄▊ ▋▆▇▆▍ ▉▄▍▆▉▇ █▋▋▉▅▆▊▊▋▆ ▋▇ ▄▇▊▋▋
- █▉█▍ ▉▊▌▍ ▌▉▍▉ █▅█▄▅ ██▌▆ ▍▅ ▍▄▆ ▇▍▌ ▇▌▆▌ ▆▉ ▋▅█▌▅▍▉ ▆▋▊▅▇▄▇▆
▌▍▆▌ ▉▉▇█▌ ▇▆▌▅▉▊▋▋▅▊▋▍▋ ▉▇▍ ▋▊▇▇▍▌▆▊▉█ ▌▍▍▋ ▄▇▊▊▉▌▄█▋ ▅▍▇ ▅▇▉▇ ▅█▍▍ - ▋▌▍▅▌ █▍ ▆▊▄▋▋ ▋█▊ ▇▆▅. ▄█▌▆▍ ▆▇▉▋▌ ▄▅▇█▄ ▄▍▅▇█▋▄▌▌ ▋▊▇▅▉'▋ ▋▅▄▄█▉ ▄█ ▍▋▌▆▋ ▄▅█▋ ▇▊ ▋▉█▄▌▇▍▉▄█▆▍▆.
▄▄▅▌▅: ▆▄▉ ▄█▆▊ ▊█▇▌▊ ▇▌▍ █▌▅▆▅▆▊ ▉▍▍▍▊▋▉ ▆▊▍▆▇█▇▅ ▋▄▆█ ▆▌▉▋▇▅ ▇▍▋ ▅▌▍▋▌▊▉▊
                
                
                
                
             
         
        
            
            
            
                
                Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
                
                
                
                
             
         
        
            
            
            
                
                ▉▌▇▅█▆: ▉▄▄▇▆▆ ▊▍▋▋▅▍█▍█ ▄▄▆▌ ▍▋▊▊▋ ▊▇▉ ▉▆▇▉█▍▉▄.▇▇▆▍▅▇▅▍▊█▋▅ ▅██ ▌▄▆▉▉▌▇▇.▊▌▋▄▊▇▅▋▍▍▍▅▋
- ▋▇▋▊ ▊▋ ▍▆ ▌▆█ ▅▋██▅█▄ ▅▍▍▊ ▄ ▇▆█▉█ ▋▌ ▅▅▇▋▅▋▉
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▉▋▌▄▊: ▋█▅ ▅▌▉ ▍▍▍ ▋▊▊▄ ▆▌▇▄▉
                
                
                
                
             
         
        
            
            
            
                
                boomerang -> jungle_update
                
                
                
                
             
         
        
            
            
            
                
                viewmodel - ADS reloading fix
                
                
                
                
             
         
        
        
            
            
            
                
                merge from softcore_update
- 
118244 Fixed corpses not decaying because they're immortal
- 
118245 merge from softcore_update/containers_auth
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/containers_auth
                
                
                
                
             
         
        
            
            
            
                
                Fixed corpses not decaying because they're immortal
                
                
                
                
             
         
        
            
            
            
                
                ▋█▌▍▋: ▅▋█▆▋▆ ▉▇▅▆▇ ▌▊▄▅███▄.▇▇▌▇█▊ ▅█▉▆ ▄▋▅▆ █▄█▅▋▊▄▌▆▍ █▋▋▄▅▄█▇▄▌▉ █▆ █▍▉▊▋▄▅▅▉▆▊▆ ▄▊▇ ▊▌▍█▄▍▍▋▌▄▆█▋
- ▊▋▇▊▄▋▄▅▅ ▍ ▆ ▌▄▋▍ █▄▋▅█▅▊ ▅▌ ▄▇▇█▆▋▉▉ ▊▇█▌▍▍▆▆
▉▅▉▍▋'▊ ▍▅▄▇▌ ▇▄▄ ▊▄▉ █▊▊█ ▊▍█▇▊, ▅▊▇ ▄▉▅▉▌▌ ▄▅▆▅ ▇▇▅█▍ ▌▆█ ▊▋▇▆█▇▉ ▌▍▅▄▉▄█▇
▋▍▋▋▋: ▆▅▉ ▍▇▇ ▆▇▆ ▅▄▉▅ ▅▉▌▍
                
                
                
                
             
         
        
            
            
            
                
                Refreshed LODs lighthouse
                
                
                
                
             
         
        
            
            
            
                
                Put some missing vine kits in scene
                
                
                
                
             
         
        
            
            
            
                
                Continuing work on piper nigrum vines
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
- 
118237 Combined bed corpse gib meshes
Fixed bed gibs colliding with corpse
Disabled player collisions on bed, towel and bag corpses
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
                
                
                
                
             
         
        
            
            
            
                
                Combined bed corpse gib meshes
Fixed bed gibs colliding with corpse
Disabled player collisions on bed, towel and bag corpses
                
                
                
                
             
         
        
            
            
            
                
                Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
                
                
                
                
             
         
        
            
            
            
                
                exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
                
                
                
                
             
         
        
        
            
            
            
                
                ▌█▍▇ ▄▆▅▍▅ ▉▋▇▊▆▇▋▋ ▅▊▉▆▆▉▄▋▇▆ ▌▋▍▌ ▍▊▋▄▍▄▊█▇██▄ ▊▄▍█ ▊ ▋█▋▇▌▊▄ ▊▌▌▉ (▊▄ ▇▅▅ ▊▋▊'▌ ▆▇▋▄ ▊▆▅▋ ▆▍▍▋▍▊)
                
                
                
                
             
         
        
            
            
            
                
                Merge: from parallel_validatemove/stable_playercache
Promoting stable player cache version as main dev direction
Tests: none, no conflicts
                
                
                
                
             
         
        
            
            
            
                
                Adding camera animation to boomerang content
                
                
                
                
             
         
        
            
            
            
                
                Always fully play attack anim.
Anim state transition tweaks.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Increase client aware trigger size