127,707 Commits over 4,201 Days - 1.27cph!

29 Days Ago
Merge from main
29 Days Ago
merge from boat_building
29 Days Ago
third option on rudder control, bit of debug vis cleanup
29 Days Ago
- Multithread in C++ instead of C# as it's simpler to avoid allocs - Make navmesh build not generate any garbage - Add option to sample detail navmesh height - Tick navmesh from ServerMgr instead of letting unity decide
29 Days Ago
Fix wall cabinet not showing media
29 Days Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
29 Days Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
29 Days Ago
Much better avoidance results - higher speed in general
29 Days Ago
manifest
29 Days Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
29 Days Ago
Fixed server compiler errors
29 Days Ago
Merge from main
29 Days Ago
Setup triangle floor block and add to boat building planner.
29 Days Ago
Added new default texture streaming settings in the Quality Settings
29 Days Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
29 Days Ago
naval_update -> scientist_boat_ai
29 Days Ago
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29 Days Ago
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29 Days Ago
PT Collision update
30 Days Ago
v4 explosives entity, hold type and animation updates
30 Days Ago
Only tick steering update when a player is mounted to the wheel
30 Days Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
30 Days Ago
merge from indirect_instancing_toggle
30 Days Ago
Restrict Indirect Instancing ConVars to debug builds only
30 Days Ago
Add the video for the pack
30 Days Ago
merge from store-updates-sept2025
30 Days Ago
Progress
30 Days Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
30 Days Ago
Casino progress
30 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
30 Days Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
30 Days Ago
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30 Days Ago
Set dressing supplies barge VERY WIP
30 Days Ago
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30 Days Ago
Change it to as attachment - to match the storage containers
30 Days Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
30 Days Ago
30 Days Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
30 Days Ago
Fixed an issue with HUDShouldDraw Do not try to load VTF sphere maps for VTF 7.4 Apparently some 7.4 cubemap textures do not have it, from CS:GO probably Alias dz_door to prop_door_rotating Added NPC:ConditionID (Opposite of NPC:ConditionName) Added NPC:IsUnforgettable and NPC:MoveGroundStep ClientsideModel sets collision group to DEBRIS Minor cleanups Fixed clientside prediction breaking hull traces against local player Prevent item_item_crate from spawning certain entities Made Entity:PhysicsInitBox/Sphere set solidity before the physics object * This improves behavior for those functions with ClientsideModel and is consistent with PhysicsInit() Added sequence events to util.GetModelInfo Events table in each of the Sequences tables, each having the following: * Cycle * Event - ID * Name * Type * Options Added effects.TracerSound Remove fallbacks for CSS player models Update DoD:S player model fallbacks
30 Days Ago
Restore stomped killbees command
30 Days Ago
Progress backup
30 Days Ago
Some wip placement checks
30 Days Ago
Shift convar values by -1