194,187 Commits over 4,079 Days - 1.98cph!

40 Days Ago
Merge from boomerang
40 Days Ago
Setup for wall mounted weapon racks. Too small for other types.
40 Days Ago
Visual fixes to jungle concrete walkway kit
40 Days Ago
replaced remaining loose models in ziggurat scene with their prefab versions
40 Days Ago
Update: add GamePhysics.TraceSphere and TraceSphereUnordered - added GamePhysics.Sort(NativeArray...) - replaced some inline code with TraceSphere call Works the same as Trace(>0 radius) and TraceUnordered(>0 radius) Tests: unit tests + staging demo playback
40 Days Ago
Merge from blowpipe
40 Days Ago
Blowpipe weapon racks setup.
40 Days Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
40 Days Ago
Setup Hopper visual range
40 Days Ago
blowpipe worldmodel LODGroup
40 Days Ago
zigg s2p
40 Days Ago
Merge fix 2/2
40 Days Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
40 Days Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests
40 Days Ago
Merge from jungle_update
40 Days Ago
Better fix for croc emerging from water (didn't go through)
40 Days Ago
Better fix for croc emerging from water
40 Days Ago
Merge fix 1/2
40 Days Ago
1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
40 Days Ago
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40 Days Ago
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40 Days Ago
merge from gibs_skin_fix
40 Days Ago
Fixed single armored and metal doors playing wood sounds when destroyed
40 Days Ago
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40 Days Ago
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40 Days Ago
Compile fix
40 Days Ago
merge from inputfield_chinese_fix
40 Days Ago
exported crocodile intimidate to walk rm animation
40 Days Ago
Switched these back to green power lights.
40 Days Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
40 Days Ago
Merge from main
40 Days Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
40 Days Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
40 Days Ago
merge from half_height_storage_test
40 Days Ago
half-height shelves to be merged to correct branch
40 Days Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
40 Days Ago
Players are now dismounted if they collide with construction while swinging
40 Days Ago
Merge from blowpipe
40 Days Ago
Fix headshot marker not happening
40 Days Ago
cherrypicking 118651 groundwatch_nre_fix
40 Days Ago
Merge from main
40 Days Ago
Merge from jungle_update
40 Days Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
40 Days Ago
Merge from jungle_update
40 Days Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
40 Days Ago
Added debug.selectLookingAt convar
40 Days Ago
Increased width of vines to 0.3m (was 0.1m)
41 Days Ago
Merge from miner_hat_skin_fix
41 Days Ago
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Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity