194,537 Commits over 4,079 Days - 1.99cph!

56 Days Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
56 Days Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
56 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
56 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
56 Days Ago
Fridge corpse Fixed fridge gibs not using skins
56 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
56 Days Ago
Clean: Lenght -> Length Tests: compiles in editor
56 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
56 Days Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
56 Days Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
56 Days Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
56 Days Ago
Merge: from main Tests: none, no conflicts
56 Days Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
56 Days Ago
Added newly baked AO to long tshirt
56 Days Ago
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56 Days Ago
▊▊▆▆▄▇ ▊▋ ▌▆▋ ▊▇▊▍▌ ▆█▄▄▆, ▅▉▌ ▍▍█ :▉
56 Days Ago
merge from vclouds
56 Days Ago
merge from main
56 Days Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
57 Days Ago
▄▉▇▋▍▆ ▉▆ ▍▊▊▅ ▉▄▄▉▇▅▌ ▆▇▇▇▇▆██ ▅█ ▌▋▍▉▉▉ ▇▅▌▊█▋▍▍ ▅▋▍█▆▉▅ (▄▋▄ ▅▄▊▅▍██▋▇ ▋▅▍▊▊▄█▊ ▇███▉██▆▊▇ ▄▆▉▇▋▍▌█ █▍ ▅▆▇ ▆▋█▅▌▅) - ▄▆█ ▋▌▌▊▇▊ ▉▊▅ ▍▇▅▇ █ ▋█▇▄ ▌▆ ▉▉█▅▄▆▋▅▇▊▄ '▊▄▊▉▊▉▅▉▆' (▌▋▋▅▌▆▌▆▊ ▊█ ▅▆▄▌▅▇▊▉▄▌█▇█▍▊::▄▊▍▄▍▅█▉▇▌▌▇▆▋▇██▊▅▍█▍▌ ▇▇ ▌▊▉█) - ▇█▆▆▆▆▅ ▆▉▊ ▇▊▊▊▄▇▄ █▋▋▇ ▄▊▇▄▅▄▌▉▋ ▅▉▍▅▄▇▉ ▄▍ ▉▅▆▍▄▌▆▋▆▌▄ ▆▇ ▌▋▄▇ ▌▍ ▅▄▅ ▇▊▋█▋▊ ▉▊▊▌▄▉ ▆▊▅▄▉█ ▌█▋▄▉▉▌▊▅ ▅▋▉▉▍▍
57 Days Ago
main -> vines
57 Days Ago
merge from softcore_update
57 Days Ago
merge from softcore_update/deployable_corpse
57 Days Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
57 Days Ago
range_volumes -> main
57 Days Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
57 Days Ago
Readjusted HBHF sensor visual size
57 Days Ago
Fix deploy guide renderer NREs
57 Days Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
57 Days Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
57 Days Ago
Fixed tesla coil visualisation
57 Days Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
57 Days Ago
Update store icon
57 Days Ago
merge from softcore_update
57 Days Ago
main -> range_volumes
57 Days Ago
Fixed corpse repositionning failing
57 Days Ago
import option tweak to watertight hatch spec map
57 Days Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
57 Days Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
57 Days Ago
Merge: from main Tests: none, no conflicts
57 Days Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
57 Days Ago
Fixing skinning for outbreak scientist
57 Days Ago
▇▋█▇▇ ▄▅▅▆▊▉▋ ▍█▄▋▊▉▄▊▇▄▇▍▇ ▅▊▉▅▊▊ ▄█▋▄ ▄▇▇▉█▋▉▋▋▌▉▆▋▊ ▅▉▆ ▆▍▄▇█▉▍▅ (▇▉▄▉▄█ ▆▅▇▍█ ▆▄▊▍▋ ▆▉'▄ ▌▍▍▍▍▄▇▋ █▊ ▋▊▌█▇ ▅▆▉▆▋)
57 Days Ago
▌█▋▅▍▅▊ ▊▄ ▆▋▍▆▍▇▅ ▆▍▄▆▆▋▅▉ ▆▉ ▌▍ ▌▌▆▋▄▋▋▄ ▉▋▇▌▍▆▅ ▊▇▊▌ ▋▉▄█▌ ▉▋▌▄▇▅▌▇▇▊▌ ▆▄▄ ▍█▅▇▊▉▉▅ ▇▍▊█▅▊▊▄█ ▌██▆▆ ▌▊▋ ▇▌▍▉▆█ ▍▊▇▋▇▉ ▆▇ ▍▆ ▇█▍█▌▍ ▆▊ ▆▆▍▌▉ ▋▊▊ ▉▊▆▋▉▊▄ - █▊▌▌ ▌▆▉▅██▅ ▍▋ ▍▆▌ █▉▇ ▇▄▉▅▅▉▄▋▄ ▉▅▅▊ ▊ █▉▋▄▅ ▇█ ▊ ▄█▇▇▌▌▋▆ ▋▌▅▆▇ ▄▍▉ ▋▆▋▉▉▊ ▇▆▉▆▇██▋ ▇▅▌ ▊▍▄▋▋ ▋▆▄▋▋▆▄
57 Days Ago
jungle_update -> aux3
57 Days Ago
boomerang -> jungle_update
57 Days Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
57 Days Ago
Rustige Egg G - Enabled generate mipmaps for icon
57 Days Ago
Adobe Wall and Gate setup
57 Days Ago
Fix issue detecting if boomerang has finished its curve