127,724 Commits over 4,201 Days - 1.27cph!

47 Days Ago
New naval phrases (so they arent lost after merging main)
47 Days Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
47 Days Ago
Leftover demo UI changes from hackweek
47 Days Ago
merge from localization_improvements/fixes
47 Days Ago
Servers now load and cache the english strings, so the phrase english fields can return something
48 Days Ago
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48 Days Ago
merge from main
48 Days Ago
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48 Days Ago
merge from storepreload_nre_fix
48 Days Ago
Store preload NRE fix attempt
48 Days Ago
merge from friendsmenu_fix
48 Days Ago
Fixed friend menu being considered opened all the time
48 Days Ago
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
48 Days Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
48 Days Ago
Missed file
48 Days Ago
merge from localization_improvements/fixes
48 Days Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
48 Days Ago
Fixed conveyor filtering errors
48 Days Ago
Optimise ItemManager::Initialize Linq Queries
48 Days Ago
Workshop scene
48 Days Ago
Fixed empty tooltips NREing
48 Days Ago
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
48 Days Ago
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48 Days Ago
Adding deployable rig anchor
48 Days Ago
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48 Days Ago
Prefab setup
48 Days Ago
Add Zlinq to the project
48 Days Ago
Downloaded last translations
48 Days Ago
Fixed borked NL jsons
48 Days Ago
Merge from prefabmode_lighting_fixes
48 Days Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
48 Days Ago
Merge from main
48 Days Ago
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48 Days Ago
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48 Days Ago
Fix wrong blendmode for new displacement clearing
48 Days Ago
Merge from main
48 Days Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
48 Days Ago
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48 Days Ago
48 Days Ago
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48 Days Ago
Add camera splines
49 Days Ago
merge from localization_improvements
49 Days Ago
Better phrase conflicts detection Fixed 5 conflicts
50 Days Ago
Some phrase update fixes/clean up
50 Days Ago
merge from localization_improvements
50 Days Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
50 Days Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
50 Days Ago
merge from localization_improvements