135,560 Commits over 4,293 Days - 1.32cph!

12 Months Ago
▇▋▌▍▄▊ ▋▉▍▅ █▊▌▉█▋█▉▇▆▌▋▊▅▍▄▆▊▇█▌▋▄▇
12 Months Ago
▌█▅▋▊▋▇▄ ▋▋▋▌ ▅▄▋▅▄▍▆▌ ▊▉ █▋▌█▇▄▄▊ ██▊▇▊▉▅ ▆▋▊█▅▋▌█▉
12 Months Ago
moved towing joint break limits to a convar for experimentation
12 Months Ago
Added new shield.infiniteshieldblock replicated convar for testing
1 Year Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
1 Year Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
1 Year Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
1 Year Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
1 Year Ago
Remove medieval barricade from spawning in loot tables
1 Year Ago
Switch to structs instead of offsets, update debug counters for clarity, add clean up on destroy, give foliage unique seeds to keep consistent
1 Year Ago
Testing out a better way to position shield on server
1 Year Ago
Merge from primitive
1 Year Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
1 Year Ago
Move shield block handling to the server
1 Year Ago
Ember movement fix.
1 Year Ago
Dynamic smoke
1 Year Ago
Ballista arrow flame dynamic movement
1 Year Ago
Various ballista ammo related stuff (WIP) Fixed some AO textures that weren't linear.
1 Year Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
1 Year Ago
Fixed shields colliding with things (vehicles mostly)
1 Year Ago
Merge from media_projects
1 Year Ago
Merge from primitive
1 Year Ago
More blockouts for ziggurat tasks
1 Year Ago
Adding ziggurat task blockouts
1 Year Ago
Changed stone highwall physic material to rock (was using metal)
1 Year Ago
Angry bee swarm experiments
1 Year Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
1 Year Ago
Probable fix for backdoor dragging oddity. Exhaust while moving improvements.
1 Year Ago
Compile fix
1 Year Ago
Decreased minimum ragdoll velocity required to get up
1 Year Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
1 Year Ago
Battering ram damage effects
1 Year Ago
V4 roadsign kilt
1 Year Ago
V4 rig roadsign jacket
1 Year Ago
Battering ram can't take collision damage from the head
1 Year Ago
Catapult dry fire plays the smoke effect
1 Year Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
1 Year Ago
Battering ram fire dust.
1 Year Ago
Arm damage prefab.
1 Year Ago
V4 rig large backpack
1 Year Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
1 Year Ago
V4 rig metal chestplate
1 Year Ago
V4 rig metal facemask
1 Year Ago
Added clothing items to player update loadout
1 Year Ago
V4 rig hazmatsuit
1 Year Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
1 Year Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
1 Year Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
1 Year Ago
Some description tweaks
1 Year Ago
Siege weapon item descriptions