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111,191 Commits over 3,928 Days - 1.18cph!

25 Days Ago
Base player armour prefab (cine)
25 Days Ago
More dir changes
25 Days Ago
Dir changes, added armour materials
25 Days Ago
Knight armour merges
25 Days Ago
Merge from protobuf_osx_fix
25 Days Ago
Merge from fix_vending_multiplier_widget
25 Days Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
25 Days Ago
Added generate.command so you can just double click rather than running terminal
25 Days Ago
Fixed protobufs not generating on OSX
25 Days Ago
Timeline updates + backups
25 Days Ago
Unsaved
25 Days Ago
Move materials script
25 Days Ago
Both wooden shields now use wooden impact pfx
25 Days Ago
Fixed "ent kill" commands affecting shields
25 Days Ago
Scene backups
25 Days Ago
Horse code cleanup Fixed handbrake not working properly
27 Days Ago
Fixed item store lumberjack prototype pickaxe name
27 Days Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
27 Days Ago
merge from fix_dropbox_industrial_last_slot -> main
27 Days Ago
Fix industrial conveyor not pulling from the last dropbox slot
27 Days Ago
merge from indirect instancing
27 Days Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
27 Days Ago
vending_stats_fixes_2 -> main
27 Days Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
27 Days Ago
Codegen
27 Days Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
27 Days Ago
Update codegen exe (merged pooling -> optional field changes)
27 Days Ago
Further work on handling reload state with arrow persistence
27 Days Ago
Fixed battering ram using the wrong head health values
27 Days Ago
battering ram anim upodates
27 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
27 Days Ago
Fixed Single Reload Finish -> idle transfer
27 Days Ago
Fixed deploy -> idle time
27 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
27 Days Ago
merge from primitive
27 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
27 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
27 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
27 Days Ago
Merge from /indirect_instancing
27 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
27 Days Ago
added ao map
27 Days Ago
converted f1 grenade to use specgloss
27 Days Ago
Battering ram scoop damage renderer
27 Days Ago
Reduced blurring when using TAA
27 Days Ago
Merge from black_bg_fix
27 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
27 Days Ago
Merge from main
27 Days Ago
Added jungle ruins stone floor textures
27 Days Ago
Update protobuf codegen exe
27 Days Ago
Battering ram folder cleanup