reporust_rebootcancel

123,879 Commits over 4,079 Days - 1.27cph!

8 Days Ago
water light/med footsteps use foostep-med sound template
8 Days Ago
fix water jump start/land effect prefabs not playing sounds
8 Days Ago
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8 Days Ago
Merge from catabees
8 Days Ago
Fixes
8 Days Ago
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8 Days Ago
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
8 Days Ago
Fix compile errors
8 Days Ago
UIVol mixer parameter (missed file for CS 122467)
8 Days Ago
reduce falloff distance on compound bow handling sounds
8 Days Ago
molotov uses correct 3p deploy and aim sounds
8 Days Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
8 Days Ago
game volume slider also affects ui sounds
8 Days Ago
merge from main
8 Days Ago
Menu header buttons juice
8 Days Ago
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
8 Days Ago
Added support for animation curve easing in FlexTransition
8 Days Ago
Floating city greybox progress
8 Days Ago
Catapult bee impact
8 Days Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
8 Days Ago
Refactoring, added store item grid
8 Days Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
8 Days Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
8 Days Ago
syncvar_fixes -> main
8 Days Ago
Added back SpatialEnvironmentVolumePass changes after merge
8 Days Ago
added new spoiled produce model, lods and textures updated prefab
8 Days Ago
Continung placing floating walkways into level
8 Days Ago
Merge from main
8 Days Ago
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
8 Days Ago
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
8 Days Ago
Floating city greybox update
8 Days Ago
missed some files
8 Days Ago
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
8 Days Ago
spotlights blockout and prefabs
8 Days Ago
General store grid setup, overlay page spawn
8 Days Ago
Setter protection (catches null value set on the client)
8 Days Ago
iv stand meta files and texture tweaks
8 Days Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
8 Days Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
8 Days Ago
More intelligent weaving behaviour - if in client mode then skip the process entirely.
8 Days Ago
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
8 Days Ago
merge from industrial_blue_light (phrases)
8 Days Ago
added blue light to industrial lights sitem description and updated phrases
8 Days Ago
General store grid
8 Days Ago
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8 Days Ago
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8 Days Ago
merge from main
8 Days Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
8 Days Ago
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8 Days Ago
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