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111,163 Commits over 3,928 Days - 1.18cph!

23 Days Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
23 Days Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
23 Days Ago
- Ballista Gibs and material changes
23 Days Ago
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23 Days Ago
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23 Days Ago
Fixed side areas on constructable tower
23 Days Ago
Setup Siege Tower LODs 0-3
23 Days Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
23 Days Ago
Fixed some broken prevent building colliders
23 Days Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
23 Days Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
23 Days Ago
merge from garage_door_collider_optim
23 Days Ago
compile fix
23 Days Ago
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23 Days Ago
Order fix
23 Days Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
23 Days Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
23 Days Ago
3p mini corssbow anims updated
23 Days Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
23 Days Ago
gibs import settings change
23 Days Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
23 Days Ago
-Ballista Gibs
23 Days Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
23 Days Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
23 Days Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
24 Days Ago
Ensured constructable entities update state on the serverside as well as the clientside
24 Days Ago
Textures and materials for build stages.
24 Days Ago
Added collider to the little overhang roof beside the window
24 Days Ago
Flip tower orientation whilst placing so it looks away from you
24 Days Ago
Add some randomness to the scientist peek timings
24 Days Ago
Fixed broken constructable entity reference
24 Days Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
24 Days Ago
Fixed broken colliders and positions on siege tower constructable stages
24 Days Ago
Material Update in constructable prefab
24 Days Ago
merge from f1grenadeskinfix
24 Days Ago
Merge from indirect_instancing (and main)
24 Days Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
24 Days Ago
merge from primitive
24 Days Ago
Siege tower constructable gibs
24 Days Ago
Merge from main
24 Days Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
24 Days Ago
Fixed error when loading borked ballista ammo item
24 Days Ago
dirty SDF sculpting proof of concept, in-editor test setup only
24 Days Ago
Catapult and battering ram constructable gibs
24 Days Ago
24 Days Ago
Ballista constructable setup
24 Days Ago
Fixed catapult fire interaction available when looking at the ammo container
24 Days Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
24 Days Ago
- Ballista Guidemesh - Ballista Build Stages
24 Days Ago
Better catapult constructable colliders Tweaked bounds