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135,158 Commits over 4,444 Days - 1.27cph!

5 Days Ago
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5 Days Ago
brightend up emissive
5 Days Ago
fireflies, firearms, explosions, mushrooms, emissives for all
5 Days Ago
Also allow looting the bodybag corpses too inside the rooms
5 Days Ago
Allow looting player corpses inside apartment rooms too
5 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
5 Days Ago
Rename helper method
5 Days Ago
Added a bit more dressing to the check in desk room
5 Days Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
5 Days Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
5 Days Ago
Allow players to be looted inside the apartment rooms too
5 Days Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
5 Days Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
5 Days Ago
merge from npc_turret_interference_fix
5 Days Ago
Remove unnecessary check
5 Days Ago
merge from npc_turret_interference_fix
5 Days Ago
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
5 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
5 Days Ago
stacked terminals blocker WIP
5 Days Ago
Dart mini game animation and event updates
5 Days Ago
merge from prototype -> apartment_complex_monument
5 Days Ago
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying - you will remember to close your doors behind you once you live in the apartments for a bit
5 Days Ago
Switch to having combat zone driven by a player flag instead - was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers - wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
5 Days Ago
Delete leftover bulky sofa prefab, replace with a regular static sofa
5 Days Ago
Fixed gestures and misc animations not working
5 Days Ago
Fixed all old controls now that we're using the new input system. Only allow freecam when we don't have any camera options toggled
5 Days Ago
Fixed pixel thin gaps between geometry
5 Days Ago
5 Days Ago
Buildfix: expose NetworkPosTickCallback setter Tests: none, trivial change
5 Days Ago
Merge: from cargoship_bot_replication_fix - Buildfix: expose setter for NetworkPosTickCallback Tests: editor compiles
5 Days Ago
Merge: from cargoship_bot_replication_fix - Bugfix: fix bots/sleepers disappearing from cargoship Tests: spawned cargoship event, spawned bot, followed them for a couple mins - no houdini
5 Days Ago
Bugfix: ensure netgroup of sleepers/bots is updated when parented to a moving global entity Tests: spawned cargo ship, spawned a bot and moved through net grid for a minute - bot didn't disappear
5 Days Ago
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove
5 Days Ago
Fix hostile zone trigger not being a trigger
5 Days Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
5 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
5 Days Ago
score rows show a max of 10 rows, with wrap around at max
5 Days Ago
Fixed player not spawning
5 Days Ago
Fixed window holes in apartments complex b
5 Days Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
5 Days Ago
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
5 Days Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
5 Days Ago
5 Days Ago
merge from main
5 Days Ago
merge from main
5 Days Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
5 Days Ago
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
5 Days Ago
Fixed broken grass displacement on the bear trap (snap trap) and landmine
5 Days Ago
Charity Plushies Outline
5 Days Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity