reporust_rebootcancel

115,947 Commits over 3,959 Days - 1.22cph!

10 Months Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
10 Months Ago
Added SetUp and TearDown methods executed before and after each test
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Cut/throat slit gesture
10 Months Ago
bicycle LOD0 skining and ik positrion adjustment
10 Months Ago
More memory optimisations - attempting to reduce the number of transforms/gameobjects/renderer components there are in the world by consolidating them into a single RendererLOD when possible eg. a RendererLOD has three child LODs all at 0,0,0 - this process caches the mesh and materials used at each LOD level and creates a new renderer/filter on the RendererLOD root and switches the mesh and materials when adjusting LODs. This allows us to delete the child transforms entirely. Process is entirely automatic and applied at runtime to all RendererLODs so no change to artist workflow. Some initial results: Launch site goes from 30,409 transforms to 21,131 Outpost goes from 11,850 -> 9,633 Harbor_1 goes from 17,233 -> 13,125 That's a total saving of over 15k transforms, renderers, filters just from three monuments!
10 Months Ago
Fixed manifest not being included, still not loading
10 Months Ago
Minor anim tweaks to middle finger + double middle finger gestures. Fixed ulna rotation not being applied
10 Months Ago
Basic sprint progress bar
10 Months Ago
Various pedal bike work
10 Months Ago
Double middle finger gesture
10 Months Ago
Hand IK rotation edit
10 Months Ago
Lerp the sprint pose change
10 Months Ago
New sprint mode pose for bicycle rider
10 Months Ago
Full manifest rebuild
10 Months Ago
New attempt - load all preprocessed prefabs into a dedicated client/server scene and include that in the build Created new FileSystem backend that is mostly working, builds are done via Builds/PreProcess/ menu
10 Months Ago
Middle finger gesture
10 Months Ago
Pedal bike setup bits and pieces
10 Months Ago
Greybox scene changes
10 Months Ago
More build cleanup, not much progress
10 Months Ago
Fix recoil properties not being modified
10 Months Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
10 Months Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
10 Months Ago
Expose BaseProjectile fields too
10 Months Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
10 Months Ago
updating bicycle model
10 Months Ago
adding bike_sidecar prefab and WIP bicycle setup
10 Months Ago
Added a simple custom testing framework
10 Months Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
10 Months Ago
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
10 Months Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
10 Months Ago
SAR + P17 cam anim tweaks
10 Months Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
10 Months Ago
merge from main
10 Months Ago
Finally got a maybe working bundle out of this, still way too slow
10 Months Ago
Viewmodel camera anims for P17 deploy and reloads
10 Months Ago
Greybox scene changes
10 Months Ago
First person greybox scene for vm anims
10 Months Ago
Reverted vm cam idle clip to 2 frame duration
10 Months Ago
Better naming for vm cam clips
10 Months Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
10 Months Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
10 Months Ago
Turn off root motion on viewmodel camera animator
10 Months Ago
Fixed SAR reload sounds being out of sync
10 Months Ago
Added SAR vm camera anims for reload and admire. Moved vmcamera idle to root directory for reuse across viewmodels.
10 Months Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
10 Months Ago
Oops, revert bootstrap physics tick rate commit
10 Months Ago
Pedal bike more responsive steering etc
10 Months Ago
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.