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131,253 Commits over 4,232 Days - 1.29cph!

8 Months Ago
Adjusted kapok lods
8 Months Ago
Setup obsidian knife for weapon racks.
8 Months Ago
tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
8 Months Ago
rebuilt manifest just incase
8 Months Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
8 Months Ago
vine_visuals_line_up_fix -> jungle_update
8 Months Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
8 Months Ago
vine_visuals_render_fix -> jungle_update
8 Months Ago
Possible fix for vines not rendering until within interact range
8 Months Ago
Setup death info
8 Months Ago
fixed gloves clipping with clothing
8 Months Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
8 Months Ago
merge from cocoknight_armour gloves conditionals
8 Months Ago
fixed missing hands on cocoknight gloves
8 Months Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
8 Months Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
8 Months Ago
Added conditional mesh component to arms armor
8 Months Ago
Try to orient the starting trail towards the player
8 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
8 Months Ago
merge from wood armour gloves
8 Months Ago
Fixed an issue with exporting default normal maps from the rust workshop
8 Months Ago
turned srgb off cocoknight ao
8 Months Ago
Merge from jungle_update
8 Months Ago
Fixed a potential scale issue
8 Months Ago
merge from cocoknight branch
8 Months Ago
added floor half shelves and shallow wall shelf prefab placeholders
8 Months Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active
8 Months Ago
Clean up some invokes
8 Months Ago
Merge from deferred_indirect_lighting_occlusion_fix
8 Months Ago
Merge from jungle_update
Rin
8 Months Ago
Fixed Snake Venom worldmodel collider
8 Months Ago
Bump all dart velocities after feedback I nerfed them too hard
8 Months Ago
merge from jungle_dlc (items still WIP)
8 Months Ago
merge from jungle
8 Months Ago
Merge from jungle_update
8 Months Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
8 Months Ago
More blowpipe vm tweaks
8 Months Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
8 Months Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
8 Months Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
8 Months Ago
compile error
8 Months Ago
vine_3d_renderer -> jungle_update
8 Months Ago
UV support
8 Months Ago
vine_3d_renderer -> jungle_update
8 Months Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
8 Months Ago
Reduced vine travel speed by 25%
8 Months Ago
Force vine visual to stay on 2d rendering only
8 Months Ago
Improved rotation snapping when starting a vine wing
8 Months Ago
Passed intial performance tests: disabling tube rendering until art is done
8 Months Ago
Fix LOD flickering issue again