reporust_rebootcancel

115,918 Commits over 3,959 Days - 1.22cph!

10 Months Ago
Got rid of the bike gears, only one gear now as the model implies
10 Months Ago
ProgressBar now supports emptying the bar over time instead of filling it, more like a countdown. Use the new system for the stamina bar.
10 Months Ago
Centre of mass edit
10 Months Ago
Server compile fix
10 Months Ago
Updated throat cut gesture - fixed some translation issues
10 Months Ago
Enabled dof translation on player avatar for better retargeting results
10 Months Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
10 Months Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
10 Months Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
10 Months Ago
Experimenting with updated protobuf codegen which doesn't copy data around as much
10 Months Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
10 Months Ago
bicycle skin, LOD setup and rear wheel split for future setup
10 Months Ago
IO switch tests
10 Months Ago
Added Time based fading (work in progress - includes updates to visualiser) Fixed some issues with distance fading Improved import - no longer reloads assets during import which is 2022.3 causes a warning
10 Months Ago
workers house latest wip
10 Months Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
10 Months Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
10 Months Ago
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
10 Months Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
10 Months Ago
Added steering deadzone to avoid over corrections
10 Months Ago
merge from fix_eventrecord_pooling_error
10 Months Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
10 Months Ago
Added SetUp and TearDown methods executed before and after each test
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Cut/throat slit gesture
10 Months Ago
bicycle LOD0 skining and ik positrion adjustment
10 Months Ago
More memory optimisations - attempting to reduce the number of transforms/gameobjects/renderer components there are in the world by consolidating them into a single RendererLOD when possible eg. a RendererLOD has three child LODs all at 0,0,0 - this process caches the mesh and materials used at each LOD level and creates a new renderer/filter on the RendererLOD root and switches the mesh and materials when adjusting LODs. This allows us to delete the child transforms entirely. Process is entirely automatic and applied at runtime to all RendererLODs so no change to artist workflow. Some initial results: Launch site goes from 30,409 transforms to 21,131 Outpost goes from 11,850 -> 9,633 Harbor_1 goes from 17,233 -> 13,125 That's a total saving of over 15k transforms, renderers, filters just from three monuments!
10 Months Ago
Fixed manifest not being included, still not loading
10 Months Ago
Minor anim tweaks to middle finger + double middle finger gestures. Fixed ulna rotation not being applied
10 Months Ago
Basic sprint progress bar
10 Months Ago
Various pedal bike work
10 Months Ago
Double middle finger gesture
10 Months Ago
Hand IK rotation edit
10 Months Ago
Lerp the sprint pose change
10 Months Ago
New sprint mode pose for bicycle rider
10 Months Ago
Full manifest rebuild
10 Months Ago
New attempt - load all preprocessed prefabs into a dedicated client/server scene and include that in the build Created new FileSystem backend that is mostly working, builds are done via Builds/PreProcess/ menu
10 Months Ago
Middle finger gesture
10 Months Ago
Pedal bike setup bits and pieces
10 Months Ago
Greybox scene changes
10 Months Ago
More build cleanup, not much progress
10 Months Ago
Fix recoil properties not being modified
10 Months Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
10 Months Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
10 Months Ago
Expose BaseProjectile fields too
10 Months Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
10 Months Ago
updating bicycle model
10 Months Ago
adding bike_sidecar prefab and WIP bicycle setup
10 Months Ago
Added a simple custom testing framework