reporust_rebootcancel

132,620 Commits over 4,262 Days - 1.30cph!

8 Months Ago
Fixed error if no valid camera
8 Months Ago
merge from hotreload_warning_fix
8 Months Ago
Moved hotreload scriptable setting in the Third Party folder so its ignored by the file warmup Should fixed the missing script warning
8 Months Ago
Annoying merge fix 2/3
8 Months Ago
Annoying merge fix 1/3
8 Months Ago
SM_DisableHorseProceduralMotion missing script warning fix attempt
8 Months Ago
merge from inputfield_rtl_fix
8 Months Ago
Industrial conveyor filter supports RTL languages Restored min max buffer input fields
8 Months Ago
Pass on digital clock, seismic sensor, mute player ui, phone dialler input fields
8 Months Ago
TextUtils::IsRTLInput optims
8 Months Ago
Fixed chicken name not being applied after edit
8 Months Ago
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
8 Months Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
8 Months Ago
merge from inputfield_rtl_fix
8 Months Ago
Restored F1 item menu inputfield text alignment
8 Months Ago
Fixed digital clock inputfield content type
8 Months Ago
Merge: from main Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
8 Months Ago
merge from inputfield_rtl_fix
8 Months Ago
Fixed report player UI input fields
8 Months Ago
Fixed phone name input field
8 Months Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
8 Months Ago
merge from main
8 Months Ago
merge from puzzlereset_door_fix
8 Months Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
8 Months Ago
merge from main
8 Months Ago
Backout CL 121063 due to failing server bundle generation
8 Months Ago
Merge: from main
8 Months Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
8 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
8 Months Ago
Regenerate console system
8 Months Ago
New token for pure health and ore teas
8 Months Ago
Merge from softcore_modifiers_fix
8 Months Ago
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8 Months Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
8 Months Ago
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8 Months Ago
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8 Months Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
8 Months Ago
8 Months Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
small sails deployable blockout and preliminary blendshape work for testing
8 Months Ago
filters styling
8 Months Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
8 Months Ago
Server List design
8 Months Ago
merge from vclouds
8 Months Ago
performance tweaks, block sun by clouds in reflection probe
8 Months Ago
Reduced speed of fade to black(ish)