128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Stop vending machines from showing rope as '0 ft'
                
                
                
                
             
         
        
            
            
            
                
                re-enabled backface culling on bomboo kit mat
disabled ladder volumes on ladders on the floor in zigg
                
                
                
                
             
         
        
            
            
            
                
                inventory_order_radprotection_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
                
                
                
                
             
         
        
            
            
            
                
                Tweaked frontier gate code lock and door controller socket pos
                
                
                
                
             
         
        
        
            
            
            
                
                furnace_heat_icon_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                merge from visualcooking_monuments_fix
                
                
                
                
             
         
        
            
            
            
                
                Proper fix. Calll same on item checks as base oven
                
                
                
                
             
         
        
            
            
            
                
                S2P all waterwells, they are using static hobo barrels
                
                
                
                
             
         
        
            
            
            
                
                Add an extra check to items removed from the electric furnace. Should help prevent a bug where the item retain the cooking icon
                
                
                
                
             
         
        
            
            
            
                
                beehive_debug_log -> main
                
                
                
                
             
         
        
            
            
            
                
                Remove 'opened' debug log
                
                
                
                
             
         
        
            
            
            
                
                crossbow_arrow_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                merge from visualcooking_monuments_fix
                
                
                
                
             
         
        
            
            
            
                
                Updated Water Treatment Tank Model, Materials and Textures
                
                
                
                
             
         
        
            
            
            
                
                Fixed visual food cooking not working on monument static bbqs
S2P: 
- Large oil rig
- Outpost
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed visual food cooking not working on monument static hobo barrels
S2P:
- Gas station
- Supermarket 
- Ferry terminal
- Launch site
- Lighthouse
- Radtown
                
                
                
                
             
         
        
            
            
            
                
                cherrypicking 
115931 from erosion
- topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
                
                
                
                
             
         
        
            
            
            
                
                merge from ballista_itemwield_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed ballista mountable allowing items to be wielded
                
                
                
                
             
         
        
            
            
            
                
                Merge: from item_allocs
- Simplifies stacking logic to be cheaper and get rid of potential allocation
Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
                
                
                
                
             
         
        
            
            
            
                
                - Double volume of tiger growls when sneaking
- Ensure player gets at least 3 chances to hear the growls before being attacked
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none, no conflcits
                
                
                
                
             
         
        
            
            
            
                
                Subtracked environment volume related changesets to test the performance
                
                
                
                
             
         
        
            
            
            
                
                Optim: don't sort items when trying to stack them
This saves us the potential allocation in Sort + less iterations over the array + can avoid doing slightly more expensive logic if we randomly jump around in item container.
Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when previewing F1 grenade in first person in workshop
                
                
                
                
             
         
        
        
            
            
            
                
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                - Tigers are more likely to flee than to charge if they think they are threatened, unless very close
- Tiger takes longer to decide to charge
                
                
                
                
             
         
        
            
            
            
                
                ▆▆▆▋▉ █▊ ▄▄ ▉▄▍▍█▍ ▇▌█▄▌█▋ ▉█ ▍▌▋▌▅▅▅ ▇▆▊▌▇, ▊▅▉ ▊█▄▋▌▅ █▉ ▊▉▌▊ ▆▇▌▆█▊ ▋▌▋ ▋▋▍▍█▊ ▋▆▊▊▋▋▌▇ ▇▇▍▋▇█ (▆▄▇▆█, ▌▄█▇▇)
                
                
                
                
             
         
        
            
            
            
                
                Make tiger retreat faster after successful hit on prey
                
                
                
                
             
         
        
            
            
            
                
                Fix panthers spawning underwater
                
                
                
                
             
         
        
            
            
            
                
                Fix tigers spawning underwater
                
                
                
                
             
         
        
            
            
            
                
                fixed bamboo scafholds ladders volume
                
                
                
                
             
         
        
            
            
            
                
                Fixed the average frame time on the performance UI
                
                
                
                
             
         
        
            
            
            
                
                ziggurat scene update and S2P
                
                
                
                
             
         
        
            
            
            
                
                new bamboo scafholding block - 200x200 walkway
mossy electrical box mat variant
                
                
                
                
             
         
        
        
            
            
            
                
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                Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
                
                
                
                
             
         
        
            
            
            
                
                Merge from high_walls_skins
                
                
                
                
             
         
        
        
            
            
            
                
                Fix NRE when equipping speargun
                
                
                
                
             
         
        
        
            
            
            
                
                Lotta bullshit to stop electric arcs from penetrating walls WIP.
                
                
                
                
             
         
        
            
            
            
                
                Fix typo in ISprayCallback
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Create gibs in scene" button not working if used on a prefab not in a scene
Created corpse for medieval wooden box
GibSimulator Finalize button now applies LOD components
                
                
                
                
             
         
        
            
            
            
                
                Merge from deployable_corpse