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116,118 Commits over 3,959 Days - 1.22cph!

10 Months Ago
UI Prefab update
10 Months Ago
Added new overlay type and prefab for hood. Item.
10 Months Ago
merge from sks (Sar skin for nomad hazmat pack)
10 Months Ago
merge from external_holdtobuild
10 Months Ago
merge from launch_site_puzzle_loot_fix
10 Months Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
10 Months Ago
Setup for weaponracks
10 Months Ago
Fixed crates spawning inside LS elite spawns on puzzle reset
10 Months Ago
merge from industrial_conveyor_quickmove
10 Months Ago
merge from cargo_double_dock
10 Months Ago
merge from mission_improvements_may_24
10 Months Ago
merge from material_reserialize_may_24
10 Months Ago
10 Months Ago
Improve ServerUse for weapons with >0 thickness. Previously a sphercast would find all hits along the bullet's travel, and then hit the first valid solid object. But imagine a theoretical bullet with e.g. 20m thickness, hitting the ground in the middle of a crowd of players. That bullet hits the ground first, so that's considered the canonical hit, and no players take damage at all. In this updated version, we only exit once we've done damage to something that can actually take damage, otherwise we keep looking through all the hits. Since this means we might now find valid hits behind solid static objects, we now also check for visibility of the hit.
10 Months Ago
Minor edit, don't need a separate method here
10 Months Ago
Added a backup generic hit pos so the attack heli rockets crosshair doesn't ever have to reset confusingly to the center of the UI
10 Months Ago
Fix compile error from title being changed to titlePhrase
10 Months Ago
Added a slight level of movement forgiveness when placing external walls, placing should now be possible while perched on something (where for all intents and purposes you're standing still but you might be moving an imperceivable amount per frame) Short Ice Wall now takes 3 seconds to place
10 Months Ago
Get rid of most of the unused commented code
10 Months Ago
Merge from main -> qol_auth_friends_tc
10 Months Ago
Merge from main
10 Months Ago
Fixed cargo ship not remembering which harbor it was docking at if the server was saved mid-dock
10 Months Ago
Fixed the quick move conveyor path leaving 0 quantity items behind when moving items These get cleaned up every second in the item heartbeat but we need it to be faster because electrical furnaces have limited space and the 0 quantity items were making the conveyor think it was full and shut down
10 Months Ago
Merge from main
10 Months Ago
Reserialize all materials (1083 changes)
10 Months Ago
Merge from main
10 Months Ago
Meta deletes
10 Months Ago
Meta updates
10 Months Ago
Merge from main
10 Months Ago
S2P fishing_village_c
10 Months Ago
Slight styling changes
10 Months Ago
Merge from main
10 Months Ago
Merge from cui_scrollablecontainers_54
10 Months Ago
Fixed typo in horizontal scrollbar json read
10 Months Ago
Merge from main
10 Months Ago
merge from electricity_power_fixes/2/doorcontroller
10 Months Ago
Fixed NRE when saving null io line anchors refs
10 Months Ago
cherrypicking 96512 !Removed the 5 scraps you get from recycling a RF Pager (as we removed the tech trash from its recipe)
10 Months Ago
Unity 22 package unity.ai.navigation metas
10 Months Ago
merge from nightlight_workshop
10 Months Ago
merge from pie_menu_phrases_reapply
10 Months Ago
merge from electricity_power_fixes/2/doorcontroller
10 Months Ago
Fix aggregate packets per second not being counted correctly
10 Months Ago
Fix outbound packets not counted correctly
10 Months Ago
Fix network stats not being reset at end of frame
10 Months Ago
Add inbound & outbound bytes to network profiling Include aggregates of "packets per frame" on the server
10 Months Ago
Add EntityProfiler to track total entities spawned per frame, as well as toggle for count per prefab per frame
10 Months Ago
meta files
10 Months Ago
cherrypicking 96391 physical_keys
10 Months Ago