128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge from main/premium_servers/manual_refresh
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                changed incorrect layers on recent props prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed issues with 3p vine swinging anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                blowpipe fix - added everything back so blowpipe still works 
birodart still exists until  incapacitate dart is properly implemented
 
                
                
                
                
                
             
         
        
            
            
            
                
                ziggurat_a env volumes settings and bounds changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from mfm (updating branch from main and fixing merge stuff)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE from merges.
Remove wildlife hazard UI.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from spatially_aware_env_volumes_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from spatially_aware_env_volume_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from premium_servers/manual_refresh
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated adobe wall in width and height. Added barbedwire on top with damage volume
Fixed incorrect transforms on LOD3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Steam upload files for aux05
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update premium modal prefab
Add blue refresh button style
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add manual refresh button code to premium modal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement route to manually refresh premium status
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▅▍▋▇▅ + ▌█▄▌█ ▅▄▍█▊ ▄▇▅▌▊█▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from horse_handcuff_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver
Fixes permanently swimming horses
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from repair_bench_redirect_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to apply same redirect skin twice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from repair_branch_redirect_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                More init refactoring, should support proc gen placement now (in theory)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More save+load work
Fixed swings starting at wrong rotation briefly
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▄▅▄▇▆▌▇ ▊▉▍▉▇▄ + ▌▄▄▋▋▆▋▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed arc calculation getting inverted after loading a save
Vine mountables now save and load
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                HBHF emission polish & light radiation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Progress / lotsa material and texture performance optimizations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped fully to using a server projectile instead so we can use all of the projectile systems
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase coarse cull epsilon, and improve debug logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn at the correct position + rotation
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Hook up 3p anims
Move animation files into vine swinging folder
Change chair.static to use vine swinging anim for easier testing, animations appear broken