reporust_rebootcancel

116,216 Commits over 3,959 Days - 1.22cph!

10 Months Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
10 Months Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
10 Months Ago
Arctic Pack typo
10 Months Ago
Update texture mipmaps
10 Months Ago
Fix NRE in BaseViewModel.HideSightMeshes()
10 Months Ago
legacy crate model, lods and gibs materials and textures
10 Months Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
10 Months Ago
Fix more client errors
10 Months Ago
Fix client compile errors
10 Months Ago
added gibs for hunting trophy large, small and fishing
10 Months Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
10 Months Ago
merge from Tier3CrateRotationFix
10 Months Ago
merge from cargo_double_dock
10 Months Ago
merge from hobobarreliconfix
10 Months Ago
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10 Months Ago
merge from fix_uncompressed_tags
10 Months Ago
merge from teslacoil_igniter_damagepickup
10 Months Ago
merge from nexus
10 Months Ago
merge from fix_storage_adapter_blocking_looting
10 Months Ago
merge from helk_qol_01
10 Months Ago
fixed black line at top of hobobarrel icon
10 Months Ago
merge from helk_qol_01
10 Months Ago
fixed muted spread of incendiary rockets, updated visuals
10 Months Ago
sks holster position updates
10 Months Ago
3p sks updates
10 Months Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
10 Months Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
10 Months Ago
Line anchors now updated based on a client side event
10 Months Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
10 Months Ago
Updated mesh and materials
10 Months Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
10 Months Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
10 Months Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
10 Months Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
10 Months Ago
reduce hv ammo gp cost
10 Months Ago
Fix hover looting clothing inside full backpack not doing anything
10 Months Ago
radtown scene update
10 Months Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
10 Months Ago
player update. edited 3p hmlmg anim set
10 Months Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
10 Months Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
10 Months Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
10 Months Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
10 Months Ago
Nightlight button tweaks
10 Months Ago
Additional debugging Further optimisation to zone score updating
10 Months Ago
Added a button to toggle nightlight in the Workshop scene
10 Months Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
10 Months Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
10 Months Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
10 Months Ago
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