128,925 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                merge from ownership_barrel_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix item ownership not applying to items from barrels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a tip telling you what to do if you're attacked by bees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply "Make All Streamable" to 8294 textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add option "Make All Streamable" to texture optimisation tools based on Diogo's filter functions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force texture mipmap streaming to be always on (experiment) and set the memory budget equal to available graphics memory.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: use WaterTestFromVolumesIndirect to simplify code
This could be a small optimization, since we have to move less data around, but not focusing on that - just trying to reduce complexity.
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: TestWaterInfosConsistency now generates fake WaterVolumes
Need this since I'm starting to modify the "volumes" path as well.
Tests: ran the unit tests
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rpg setup
- added 3p anims
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- zero'd entity offsets, set to follow left prop
- removed weapon root from mask on w_launcher anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ranking_change -> premium_servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tracking accumulating error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: replacing a bunch of GetWaterInfos internal BufferLists with NativeArrays
Preparing to replace more of managed logic with burst jobs
Tests: Ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                show hit notifications when your bee swarm damages someone
 
                
                
                
                
                
             
         
        
            
            
            
                
                impact_details_variety -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved blunt wood decal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restore stomped code changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add failure transitions to croc to fix log spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix croc diving under terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▌▄▅▍ ▅▆█▆▅▅-▋▍▍▉▄▋▋▉▊-▇▋▌▄▍ -> █▍▊▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: replace height fetching with a burst job
Tests: unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported crocodile back pedal, edited attack and intimdate animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▇▉▅▋▌▄▍ ▊▆▉▌█▇ ▄▍▊▊█▊▊ ▉▍▇█▆▊ ▉▊█▇▋ & ▉▉▌▊ █▄▆▉ ▉▉▇█▇█▋▆█▍ ▊▇▅▅▍ ▌▇ ▆▊█▅█▇▆▍▋▆ ▍███▉█
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▉██▇ ▅▊█▇ -> ▅▇██▋▍-▄▇▌▇▉▆▌█▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: replace initialization with with a burst job
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed biro dart fbx -> incapacitate dart (i broke everything with this) 
updated already existing incapacitate dart prefab 
renamed materials for consistency
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▆▅ ▊▍▄█▉▍▌ ▌▆▊▋▇▌▄▅▅█ ▇█▅▉█ & ▌▄▅▆▄▇▍▇ ▊▆▄▍▋█▊▄▅█▊▉▊ ▄▉▋▉▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: replace Spans with NativeArray in WaterLevel.GetWaterInfos
Will allow to pursue using burst jobs internally.
Tests: tests passed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed dart b -> scatter dart 
world model/lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update server browser menu prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleting Panther skeleton assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebinding panther prefab variant with correct mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Accept any rivers that end in the jungle biome beyond the typical max river count
Reduced min distance between rivers a bit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▍▅█ ▌▉▅ ▍▍▅▇▊▇ ▌▊▆ ▇▄▌▅ ▋▅▆▊▆▅▋▍▉▋▆ ▍▋▍▅ ▊▆▄█▄▊█▋▍▋▄▆, ▌▆ ▄▄█▆ ▋▉▋▊▉▅ ▊▌▆▇ ▆▍▇ ▍▇▋▍▍ ▇▉▋▉▇█▆ ▌▅▌'▌ ▊█ ▊▋▋▄█▇
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                more crappy volume changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - show area of electric heater
- more accurate sprinkler radius
- can see volume materials when inside it
- sprinkler and heater scales are now mulitplied by the actual replicated convar values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hunting trophy to include lods for croc head
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Allow reversing of volume rotations
- Scale volume based on sprinkler radius if used with sprinkler
 
                
                
                
                
                
             
         
        
            
            
            
                
                forgot mention of horse buff in desc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix errors with deploy guides that dont have volume renderers