202,077 Commits over 4,171 Days - 2.02cph!

8 Years Ago
water_well_a/b backup
8 Years Ago
more squad editor
8 Years Ago
Changed how entities are written
8 Years Ago
Fixed zombie AI
8 Years Ago
Try setting the appid via SetEnv
8 Years Ago
branching because this is gonna start to break shit
8 Years Ago
apple tree lods
8 Years Ago
latest art
8 Years Ago
Fixed a missing EndVertical in StatManipulator drawing. Removed ItemActionDesire completely. Crafting component now adds required items to Possessions. Tidied up Possessions.
8 Years Ago
Slight improvement to AI LOS.
8 Years Ago
more color stuff - kill feed
8 Years Ago
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
8 Years Ago
Ownership and entity refs
8 Years Ago
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server) When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
8 Years Ago
Show Report Button on death screen Attacker name more faithful to ingame name on report page
8 Years Ago
remove GoalPlanVariant.SlotType
8 Years Ago
Fixed missing ProtoContract on Possessions.PersistedPossessionsData.PersistedCurrentPossessionData
8 Years Ago
Didn't save
8 Years Ago
Removed some test / debug convars that should no longer be used
8 Years Ago
water_well_c scene progress backup
8 Years Ago
Fixed editor error from removed convars
8 Years Ago
Admins can get combat log of other players
8 Years Ago
squad editor fix
8 Years Ago
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
8 Years Ago
Fixed player commands not working
8 Years Ago
Undoing staging branch shit that we no longer need (yay)
8 Years Ago
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
8 Years Ago
...
8 Years Ago
switched fade mode from speed tree to none to save some ms
8 Years Ago
Skin icon loading rewrite (performance, memory)
8 Years Ago
Some more workshop skin profiling
8 Years Ago
Cleanup
8 Years Ago
Cleanup
8 Years Ago
Only cull game objects we culled components from when they don't have any children
8 Years Ago
More ai stweaks.
8 Years Ago
Tidied up various methods in CraftingOrder and Knowledge and moved some of them to a utility class. Added Activity when someone places a Crafting Order. Crafting component now stores registered crafting station(s) for easy access.
8 Years Ago
Bot players fully working. Type addbot at server console to add bots.
8 Years Ago
BehaviourChainFilter renamed to EntityFilter TargetFilterSettings holds a default EntityFilter, can be overridden where used in a GoalPlan
8 Years Ago
missed a bit
8 Years Ago
merge from main
8 Years Ago
Fixed skin icons not calling apply after loading
8 Years Ago
SwapArrows is IClientComponent
8 Years Ago
First pass on convars for monument spawning of npcs.
8 Years Ago
Makeshift Hazman prefab
8 Years Ago
Progress
8 Years Ago
fixed explosive bullets doing slightly too much damage
8 Years Ago
More
8 Years Ago
Profliling
8 Years Ago
Profliing
8 Years Ago
Bits