239,262 Commits over 3,837 Days - 2.60cph!

10 Years Ago
HistoricVector, HistoricQuaternion - history lerping storage
10 Years Ago
Added clothing prefabs Added pixelate shader Added player skin textures Added skinned multi mesh Added player animation controller (placeholder) Added player animations
10 Years Ago
Added first draft of grass and threading to the procedural terrain generation
10 Years Ago
Enhanced the seed based random number generator
10 Years Ago
added meta file
10 Years Ago
Terrain grass mesh textures
10 Years Ago
Parallel.For utility class
10 Years Ago
removed corrupted file
10 Years Ago
added .meta file
10 Years Ago
updated hammer source file & uploaded fbx & .meta with clip data
10 Years Ago
Fixed warning regarding "global" class name conflict if referenced in code
10 Years Ago
Limit fps on dedicated server (to 60)
10 Years Ago
Black raspberries mesh and textures - 1st checkin.
10 Years Ago
just the player bones.
10 Years Ago
Send spawn message to visibility group - not to everyone
10 Years Ago
Organise received network entities
10 Years Ago
Fixed entity position lerp from 0,0,0 on enter pvs hid some variables Fixed fire not switching on when entering pvs
10 Years Ago
Unsubscribe from network messages when entity leaves PVS
10 Years Ago
stone temple hatchet!!
10 Years Ago
Missed
10 Years Ago
Network visibility for testing - This is going to get a cleanup tomorrow - Maybe moving some of the more generic stuff into Facepunch.dll
10 Years Ago
Enabled fog, Added Ranged SSAO, Added dev texture
10 Years Ago
Small apple changes to the textures, also added a rotten apple mesh.
10 Years Ago
Meat meshes and textures - 1st checkin.
10 Years Ago
added clothing parts folder & individual parts for player
10 Years Ago
Added ores and wood piles to the spawn handler
10 Years Ago
Forgot to commit the tree prefab with script and collider
10 Years Ago
Fixed a bunch of warnings
10 Years Ago
Initial commit of the procedural stuff
10 Years Ago
First stab at an improved terrain shader
10 Years Ago
Tweaked terrain texture import settings
10 Years Ago
Moved protobuffers to their own dll Entity destroy messages
10 Years Ago
A regression happened that meant inventory wasn't being networked properly
10 Years Ago
No meta files/prefabs in art repo plz
10 Years Ago
Don't add meta files to the Art repo
10 Years Ago
Undone delete
10 Years Ago
Client fixes
10 Years Ago
More player animation stuff
10 Years Ago
Removing these animations
10 Years Ago
Player model
10 Years Ago
Fixed oven, cooking Added burning flag Added OnItemChanged event for itemmodules to use
10 Years Ago
Bandage mesh and texture files.
10 Years Ago
Fixed a small but WELL recorded spelling mistake on the rad pills.
10 Years Ago
-source (Maya) files for the hatchet animations
10 Years Ago
-new animations for the hatchet
10 Years Ago
-new animations for the hatchet
10 Years Ago
Fixed client errors
10 Years Ago
Added shadow softener for evaluation, for deferred rendering it is simply enabled by dropping the files in - to disable it simply remove the files The way this works is that hard shadows are being softened by shadow softener, soft shadows are being softened by both shadow softener and the Unity softening algorithm Adjusted the quality settings accordingly to only use hard shadows (i.e. shadow softener) to see if it looks good, we could add the Unity softening for high quality settings if we wanted to Configuring shadow softener is done by defines in the shader include file ShadowSoftenerConfig.cginc, it uses the default values for now Cool features of shadow softener are for example soft point light shadows and less dithering due to PCF
10 Years Ago
Time of Day update to 2.0.6 prerelease 1 Was forced to merge
10 Years Ago
Proper clientside rotation lerp