255,335 Commits over 3,990 Days - 2.67cph!
Added debug anim controller for testing raw anims
improved primitive gamemode loot spawns for airdrop/hackable crate
▋▄█ ▍▊█▅▉▇ ▋▌▋▍▋▇▅▍▅ ▋▋▄ ▊▌▉▆▌█▇ ▋▆, █▊▄▄▄▋ █▍▉ ▉▇ ▊▄▇ ▋▇▅█▍
Ak and sar customspineoffset updates
▋█▄ ▉▋▋▆▉▅▄ █▅▊ ▋▍▌▅▍▊▍▋▅ ▉▌▄▉▋▄▅ ▊▋▄▆ ▍▇▊▋▉▆█ ▌▄▌▄▋▊█ █▋▄▇, ▋▍▄█▉▍▅ ▉▅▍▅▇ ▉▇▇▌▊ █▇▅▉▋▆ -> ▅▋▇█ ▅█▅▇ ▇▅▆'▍ ▅ ▅▉▌▋▊ ▄▄█▊▋▇▋ ▇▋▌ ▍█
track the era in analytics
Add colors in inventory prefab
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
Jungle ground plant progress / arrowroot
Arrowroot spawn populations
Snappier death anim transition.
Don't continue turning to face player when we're dead.
Delay removing snake when it dies.
Play death anim.
Setup death anim state.
▉▅█ ▌▄▋▊▉▅.▅▉▍▅▉▇▌▋▍█▌▋▆▆▄▆█▌▅▍ (▅▋▍▄▋▉▇ ▅▅▌▍▊▌▆▅) █▉ ▋▆▍▍█▅ ▅█ ▌▇▍▇▊▊▌ ▉▉▍▇▉▌▇
▄▄▋ ▊▅▉▆▌▍▄ ▉▊▋▊ ▅▄▋▊▌▊▍▆ ▇▋▉▅▄ ▅▇▇▌ ▍▋ ▇▆▌ ▆▋▍▊ (▆▍▇▍▋.▍▍)
▄▌▋▊ ▊▌ ▅▄▄ ▋▋▅█▄▊▆ ▇▇█▉, ▉▍▄▋▅▋▄█ ▋▇▇▋▊▋▅ ▆▇█▊ ▇▍▉▋▄▍
Fix endpoint naming. Run 5 mins after server start (from 10). Fix MemoryStream getting disposed. Change scope of filestream so we can delete the file when we're done. Read responses as string, not json.
64bit PET: Mitigate random seed aligning on 4096 for child systems
This caused certain particles systems to have exact same random positions between parent and child particles.
Fixed Tool MdlPicker causing console warnings
Set default MdlPicker output folder to game folder, not C:/
Hide "Generate Backpack Icons" button in MdlPicker
Fixed "Clean Undo History" not working in PET
Fixed panel/memory leak with particle picker previews
Disable hack for Intel GPUs disabling SM3
Actually implement undo limit in tools (Particle Editor)
Set Undo Limit for Particle Editor to 512
Play `act` animations on the server, and fill in concommand help
Fill in some gmod specific convar descriptions
FIxed a crash with VMTPicker (-tools)
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
merge from primitive/siegebalance
█▇▆▉▇█▍ █▇▌▄▆▍/█▅▅▆▆▇▉▍▋▅/▍▊▉▋▇ ▇▇ ▉█▊▊ █▄▅▄▌▉▄▅
▌▉▇▆▊▅▇▅ ▋█▌▆▊▊▅▆ ▍▌▋▉▅ ▄▇▊ ▉▇▄▅▍ ▅█▌▉▋▍▊
▊▇▍▉▍▅▊▅ ▉█▍▋▌ ▍▅▄▋▉▍ ▌▅▊▊ ▇▅▆▆▉
▍▄▋▍▋█▊▉ ▍▆▉▄█▆▄▅ ▇▆▆▄ ▄█▄▄▋▅/▉▄▊▉▇▋ ▍▅▅▉▊▄▄▇ ▇▉▄ ▉▍▍▇▍▉▉▍ ▍▍▅█▉
- Fixed weird scope scaling on Minicrossbow sights
- Corrected super wide FOV issues with scopes
▇▋▌▅█ ▋▄█▅▅▊▊▊█ ▋▌▇▄▆▌▊ ▆▌ ▆█▆▄
- ▅▋▋▌▌▌ ▉▋▍▉▊█▇ ▉▊▋▆▆▉▍▅▅ ▍█ ▉▇▌▆▄▍ ▉▊▅▋▍▋ █▇▋▌ ▄▊▌
- ▇▋▉ ▌▆▄▉▉▄ ▍▆▌▍ ▌▆▆▉▄ ▇▊▄▍ ▍▆▊▊▌▆▍▉ ▊▍█▇ ▉ ▋▍█▉ ▆▉▇▉▋ ▌▌▍▌▅▄ ▆▌▋▄ ▋ █▋▆▆
Increase health, remove more debug.
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time.
Removed log spam.
Shift+click in keyframe edit mode to create keyframe
https://files.facepunch.com/ziks/2025-02-05/devenv_oiWTz7EqiP.mp4
▆▄▊ ▌▋▉▇ █▇▍ ▅▍█▇▉▅▌▇▄█ ▌▋ ▌▅▌█▌█▅ ▍▉▆██▊▋ ▉▉█▍▍. ▍▆▉▅ ▆▍▄▊▅▋▌▍ ▊▄█ ▅█▍ ▇▊▍▇█▇▌▉ ▄▊▌▊▆▌ ▅▉ ▍▉▆ ▄▊█▋▌▍▅
- Nucleus amount type set to genetics
- Natural Beehive changes
- Honeycomb changes
- Adjust deployed hive volumes
3p sar anim updates (top spine control set to 50 in rot Y)
ak47 entity spine offset added
Add [SkipHotload] to RcSortedQueue comparator
changed FOV of turntable prop renders to 20 (much better angle for these)
Bugfix: setup water query params fully
0s are valid, but it caused the sampling positions to lean towards origin
Tests: rerun the WaterLevel tests
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
Clean: removing unnecessary logging
Tests: none, trivial change
Update: Able to grab WaterInfos as a batch
- Added a test to validate it returns same results as non-batched
- Made sure WaterLevel tests work in an initialized scene
It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like).
Tests: ran the WaterLevel tests
▍▉▆ ▆▇▄▍ █▍▉▇▊ ▆▄▅▊ ▌▌▋ ▌▆▌▌▍▊▋ ▉▍▌▆▅ (▅▊.▅█▅▊▇▇▅ ▋▊█▆ ▋▊▌ ▌█▉▇█▆▅ ▊ ▅▊▆▊▊█)
techtree clean up
Catapult ammo desc update
Fix FlexTransition resetting state in Awake when a different state was set before
Example networking test for asserting certain message types
fucking with VK_KHR_multiview and cubemap render targets
Continued progress on Ziggurat exterior
better prop render camera angles - need second go after i pull a shelf
Remove Parameter.GetDefaultValue() and grab the current value as the default value
Fix Default Color Editor in Subgraph Node Properties
Subgraph Node ColorEditors are now bound to the defaults properly
Don't allow deployed firebomb to be deployed in water because science