255,335 Commits over 3,990 Days - 2.67cph!

19 Days Ago
Added debug anim controller for testing raw anims
19 Days Ago
improved primitive gamemode loot spawns for airdrop/hackable crate
19 Days Ago
▋▄█ ▍▊█▅▉▇ ▋▌▋▍▋▇▅▍▅ ▋▋▄ ▊▌▉▆▌█▇ ▋▆, █▊▄▄▄▋ █▍▉ ▉▇ ▊▄▇ ▋▇▅█▍
19 Days Ago
Ak and sar customspineoffset updates
19 Days Ago
▋█▄ ▉▋▋▆▉▅▄ █▅▊ ▋▍▌▅▍▊▍▋▅ ▉▌▄▉▋▄▅ ▊▋▄▆ ▍▇▊▋▉▆█ ▌▄▌▄▋▊█ █▋▄▇, ▋▍▄█▉▍▅ ▉▅▍▅▇ ▉▇▇▌▊ █▇▅▉▋▆ -> ▅▋▇█ ▅█▅▇ ▇▅▆'▍ ▅ ▅▉▌▋▊ ▄▄█▊▋▇▋ ▇▋▌ ▍█
19 Days Ago
track the era in analytics
19 Days Ago
Add colors in inventory prefab
19 Days Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
19 Days Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
19 Days Ago
Jungle ground plant progress / arrowroot Arrowroot spawn populations
19 Days Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
19 Days Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
19 Days Ago
▉▅█ ▌▄▋▊▉▅.▅▉▍▅▉▇▌▋▍█▌▋▆▆▄▆█▌▅▍ (▅▋▍▄▋▉▇ ▅▅▌▍▊▌▆▅) █▉ ▋▆▍▍█▅ ▅█ ▌▇▍▇▊▊▌ ▉▉▍▇▉▌▇ ▄▄▋ ▊▅▉▆▌▍▄ ▉▊▋▊ ▅▄▋▊▌▊▍▆ ▇▋▉▅▄ ▅▇▇▌ ▍▋ ▇▆▌ ▆▋▍▊ (▆▍▇▍▋.▍▍)
19 Days Ago
▄▌▋▊ ▊▌ ▅▄▄ ▋▋▅█▄▊▆ ▇▇█▉, ▉▍▄▋▅▋▄█ ▋▇▇▋▊▋▅ ▆▇█▊ ▇▍▉▋▄▍
19 Days Ago
Fix endpoint naming. Run 5 mins after server start (from 10). Fix MemoryStream getting disposed. Change scope of filestream so we can delete the file when we're done. Read responses as string, not json.
19 Days Ago
64bit PET: Mitigate random seed aligning on 4096 for child systems This caused certain particles systems to have exact same random positions between parent and child particles. Fixed Tool MdlPicker causing console warnings Set default MdlPicker output folder to game folder, not C:/ Hide "Generate Backpack Icons" button in MdlPicker Fixed "Clean Undo History" not working in PET Fixed panel/memory leak with particle picker previews Disable hack for Intel GPUs disabling SM3 Actually implement undo limit in tools (Particle Editor) Set Undo Limit for Particle Editor to 512 Play `act` animations on the server, and fill in concommand help Fill in some gmod specific convar descriptions FIxed a crash with VMTPicker (-tools)
19 Days Ago
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
19 Days Ago
merge from primitive/siegebalance
19 Days Ago
█▇▆▉▇█▍ █▇▌▄▆▍/█▅▅▆▆▇▉▍▋▅/▍▊▉▋▇ ▇▇ ▉█▊▊ █▄▅▄▌▉▄▅ ▌▉▇▆▊▅▇▅ ▋█▌▆▊▊▅▆ ▍▌▋▉▅ ▄▇▊ ▉▇▄▅▍ ▅█▌▉▋▍▊ ▊▇▍▉▍▅▊▅ ▉█▍▋▌ ▍▅▄▋▉▍ ▌▅▊▊ ▇▅▆▆▉ ▍▄▋▍▋█▊▉ ▍▆▉▄█▆▄▅ ▇▆▆▄ ▄█▄▄▋▅/▉▄▊▉▇▋ ▍▅▅▉▊▄▄▇ ▇▉▄ ▉▍▍▇▍▉▉▍ ▍▍▅█▉
19 Days Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
19 Days Ago
▇▋▌▅█ ▋▄█▅▅▊▊▊█ ▋▌▇▄▆▌▊ ▆▌ ▆█▆▄ - ▅▋▋▌▌▌ ▉▋▍▉▊█▇ ▉▊▋▆▆▉▍▅▅ ▍█ ▉▇▌▆▄▍ ▉▊▅▋▍▋ █▇▋▌ ▄▊▌ - ▇▋▉ ▌▆▄▉▉▄ ▍▆▌▍ ▌▆▆▉▄ ▇▊▄▍ ▍▆▊▊▌▆▍▉ ▊▍█▇ ▉ ▋▍█▉ ▆▉▇▉▋ ▌▌▍▌▅▄ ▆▌▋▄ ▋ █▋▆▆
19 Days Ago
Increase health, remove more debug.
19 Days Ago
anim export update
19 Days Ago
merge from primitive
19 Days Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
19 Days Ago
Shift+click in keyframe edit mode to create keyframe https://files.facepunch.com/ziks/2025-02-05/devenv_oiWTz7EqiP.mp4
19 Days Ago
▆▄▊ ▌▋▉▇ █▇▍ ▅▍█▇▉▅▌▇▄█ ▌▋ ▌▅▌█▌█▅ ▍▉▆██▊▋ ▉▉█▍▍. ▍▆▉▅ ▆▍▄▊▅▋▌▍ ▊▄█ ▅█▍ ▇▊▍▇█▇▌▉ ▄▊▌▊▆▌ ▅▉ ▍▉▆ ▄▊█▋▌▍▅
19 Days Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
19 Days Ago
3p sar anim updates (top spine control set to 50 in rot Y)
19 Days Ago
ak47 entity spine offset added
19 Days Ago
updated 3p ak47 anims
19 Days Ago
Add [SkipHotload] to RcSortedQueue comparator
19 Days Ago
changed FOV of turntable prop renders to 20 (much better angle for these)
19 Days Ago
merge from main
19 Days Ago
Bugfix: setup water query params fully 0s are valid, but it caused the sampling positions to lean towards origin Tests: rerun the WaterLevel tests
19 Days Ago
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
19 Days Ago
Clean: removing unnecessary logging Tests: none, trivial change
19 Days Ago
Update: Able to grab WaterInfos as a batch - Added a test to validate it returns same results as non-batched - Made sure WaterLevel tests work in an initialized scene It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like). Tests: ran the WaterLevel tests
19 Days Ago
▍▉▆ ▆▇▄▍ █▍▉▇▊ ▆▄▅▊ ▌▌▋ ▌▆▌▌▍▊▋ ▉▍▌▆▅ (▅▊.▅█▅▊▇▇▅ ▋▊█▆ ▋▊▌ ▌█▉▇█▆▅ ▊ ▅▊▆▊▊█)
19 Days Ago
more ref
19 Days Ago
techtree clean up Catapult ammo desc update
19 Days Ago
Fix FlexTransition resetting state in Awake when a different state was set before
19 Days Ago
Example networking test for asserting certain message types
19 Days Ago
fucking with VK_KHR_multiview and cubemap render targets
19 Days Ago
Continued progress on Ziggurat exterior
19 Days Ago
More art progress
19 Days Ago
better prop render camera angles - need second go after i pull a shelf
19 Days Ago
Remove Parameter.GetDefaultValue() and grab the current value as the default value Fix Default Color Editor in Subgraph Node Properties Subgraph Node ColorEditors are now bound to the defaults properly
19 Days Ago
ref board updates
19 Days Ago
Don't allow deployed firebomb to be deployed in water because science