255,369 Commits over 3,990 Days - 2.67cph!

20 Days Ago
merge from primitive
20 Days Ago
Mip map memory slider, set preset values.
20 Days Ago
merge from store_medieval_pack
20 Days Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
20 Days Ago
Fixed incorrect medieval barricade prefab in store
20 Days Ago
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20 Days Ago
Add video url to medieval pack store header
20 Days Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
20 Days Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
20 Days Ago
merge from rock_fix
20 Days Ago
merge from store_medieval_pack
20 Days Ago
merge from pimitive
20 Days Ago
Merge from main
20 Days Ago
merge from main
20 Days Ago
Deployed explosive lit state.
20 Days Ago
Org members can edit org front page Fix em and del not allowed in brix Fix discover page reloading External sidebar links have external icon Cleaned package list alignment Fix member claims not working Fix errors per day being stomped by errors per hour
20 Days Ago
Leaderboard backup, run #17381
20 Days Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
20 Days Ago
Updated lit state FX.
20 Days Ago
Triangle grill attract point
20 Days Ago
Add a 4th plant slot
20 Days Ago
Flame explosion for deployed cata ammo.
20 Days Ago
Merge from main
20 Days Ago
Set up steam item
20 Days Ago
Merge from main
20 Days Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
20 Days Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
20 Days Ago
Change GameUI.Inventory prefab with support for stackable ownership
20 Days Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
20 Days Ago
Gpu decals point towards forward and not left 🤦 Fix Gpu Decals normals not transforming to world space New decal component - https://sbox.game/dev/doc/reference/components/decals/
20 Days Ago
fix syntax highlighting
20 Days Ago
strip markdown from docs meta, add to correct news page
20 Days Ago
Merge from main (discard branch changes on hoodie.prefab)
20 Days Ago
Outbreak scientist random parts first pass
20 Days Ago
some more bullshit meta properties
20 Days Ago
Backups
20 Days Ago
FIxed death screen displays for deployed siege ammo
20 Days Ago
Revert sbox/commit/11b227aac0ff5e756beae0ced2410445b1270c70, it's causing hammer objects to duplicate for remote clients over the network
20 Days Ago
Merge from mfm1, big merge, including Unity version update.
20 Days Ago
Fix exception when opening the demos UI and the demos folder is missing
20 Days Ago
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20 Days Ago
Manifest build to bring snakes back
20 Days Ago
More merge fixes
20 Days Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
20 Days Ago
Merge from main wip
20 Days Ago
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20 Days Ago
merge from main -> item_ownership
20 Days Ago
Initial outbreak scientist setup Added sprayer entity
20 Days Ago
Backups
20 Days Ago
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