255,370 Commits over 3,990 Days - 2.67cph!

20 Days Ago
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20 Days Ago
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20 Days Ago
One NRE fix, HostSync -> Sync
20 Days Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
20 Days Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
20 Days Ago
Satchel charges can blow up from damage which'll override the attacker
20 Days Ago
Rat can roam around while they don't have a target, implement Rat.Friend so it doesn't attack its owner Don't need these interfaces for BeamComponent
20 Days Ago
merge from primitive -> aux2
20 Days Ago
merge from primitive/fix_loot_table_nre -> primitive
20 Days Ago
Fix NRE when enforcing eras for loot tables
20 Days Ago
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20 Days Ago
Remove debug spam of server tags in F1 menu
20 Days Ago
merge from main -> primitive
20 Days Ago
Generate manifest to prevent build server from failing when generating manifest remotely
21 Days Ago
Link asbestos armor insert world model
21 Days Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
21 Days Ago
Cleaned up the gluon and fixed fucked up effect
21 Days Ago
Deployed explosives explode when the ground they're deployed on is destroyed
21 Days Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
21 Days Ago
satchel kill icon
21 Days Ago
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21 Days Ago
Fixed "radius" in "Position Along Ring" being clamped to above 0
21 Days Ago
merge from primitive
21 Days Ago
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21 Days Ago
Upload map image to files.facepunch.com via the publicapi and retrieve the url
21 Days Ago
Edit mode shortcut workaround Started on editor cookies
21 Days Ago
set thrown satchel Player property, so kills are credited
21 Days Ago
Use cancellation token in HttpResponseMessage.EnsureSucessful
21 Days Ago
merge from primitive/deployable_ammo
21 Days Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
21 Days Ago
Make ResourceLibrary work for all Resources - meaning we can network resource references
21 Days Ago
Polished explosive bomb effects, added fuse sound
21 Days Ago
Fixing outbreak scientist wearable
21 Days Ago
merge from ragdoll_fixes
21 Days Ago
Update Facepunch/sbox-issues#7443 repro
21 Days Ago
Fixed -console no longer bringing console to front on launch Added new Bloom preset Remove duplicate "missing material" output from VBSP Do not unexpectedly reduce MaxHealth on dead entities VRAD: Fixed a memory corruption issue with static prop lightmaps
21 Days Ago
Test reproducing Facepunch/sbox-issues#7443 Scene.Load: deserialize component properties before network spawn
21 Days Ago
Monetisation (#18)
21 Days Ago
merge from main
21 Days Ago
Rebuild styles
21 Days Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
21 Days Ago
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21 Days Ago
Test reproducing Facepunch/sbox-issues#7443
21 Days Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
21 Days Ago
Add brix image caption style Merge branch 'master' into monetisation
21 Days Ago
merge from main