161,148 Commits over 4,597 Days - 1.46cph!

28 Days Ago
Merge from white_beegrenade_fix
28 Days Ago
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
28 Days Ago
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
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28 Days Ago
Sprint toggle works when stationary
28 Days Ago
Add experimental tracks for emotions in demoui2
28 Days Ago
Merge from split_axis
28 Days Ago
Run toggle persists between movement sprints
28 Days Ago
Restore changes from 166730
28 Days Ago
Prevent cows from picking destinations where they will clip with each other
28 Days Ago
merge from quickcraft_optims
28 Days Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
28 Days Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
28 Days Ago
Merge from rrp_ore_marker_fix
28 Days Ago
Fix NaN in vertex lighting causing crash
28 Days Ago
Merge from main
28 Days Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
28 Days Ago
Merge from main
28 Days Ago
merge from teamui_optims
28 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
28 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
28 Days Ago
merge from main
28 Days Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
28 Days Ago
flail blockout
28 Days Ago
28 Days Ago
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28 Days Ago
Merge: from main
28 Days Ago
Merge from main
28 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
28 Days Ago
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28 Days Ago
Merge from painting_fixes
28 Days Ago
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Merge from animal_anim_compression
28 Days Ago
Merge from legacy_anim_deletes_oct_2026
28 Days Ago
Merge from fluidswitchlodfix
28 Days Ago
Disable duplicate main camera in test scene
28 Days Ago
Merge from distanceflareorientationfix
28 Days Ago
Merge from menuvideo_nre_fix
28 Days Ago
Merge from meshlod_updaets_oct_26
28 Days Ago
S2P apartment complex again
28 Days Ago
Merge from binbagpile_optimisation
28 Days Ago
Also fixed up 31 clutter and collectable prefabs
28 Days Ago
Update the rest of the code to work with the new NativeArrays for mapdata
28 Days Ago
Add support to TerrainMap to return a NativeArray
28 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
28 Days Ago
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
28 Days Ago
Codegen
28 Days Ago
Switch the MapData protobuf from managed -> NativeArray<byte>
28 Days Ago
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
28 Days Ago
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected