157,339 Commits over 4,536 Days - 1.45cph!

60 Days Ago
Switch Newtonsoft test to use Unity's test framework
60 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
60 Days Ago
update from main
60 Days Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
60 Days Ago
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
60 Days Ago
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
60 Days Ago
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60 Days Ago
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60 Days Ago
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2 Removed the new green recyclers from outpost Yellow recyclers in safezones remain unchanged S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
60 Days Ago
Merge from satellite_crash
60 Days Ago
Merge from code_clean_up
60 Days Ago
Remove some dead code
60 Days Ago
Merge from main/PlayerMaintainedMonuments/powergrid
60 Days Ago
Put more effort into finding spawn positions for all monuments with the highest priority
60 Days Ago
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60 Days Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
update prefab in scene, + airfield S2P
2 Months Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
2 Months Ago
More cleaning
2 Months Ago
Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes
2 Months Ago
Merge from PMM
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from UI
2 Months Ago
Pixel nudging
2 Months Ago
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2 Months Ago
Setup localization for all static text
2 Months Ago
texture update
2 Months Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
2 Months Ago
Merge from cleani(u)p
2 Months Ago
Couple null changes
2 Months Ago
Fixed null check knackering markers
2 Months Ago
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2 Months Ago
merge from hackweek_sv_pie_menu
2 Months Ago
No longer allow opening custom pie menus if the inventory is already open
2 Months Ago
Major cleanup of all UI code
2 Months Ago
merge from main
2 Months Ago
wooden loot crate 1 refresh model in, textures in WIP
2 Months Ago
Last weaks
2 Months Ago
merge from demos_shadow_fix
2 Months Ago
Phrases
2 Months Ago
merge from catapult_reloadtime_nerf
2 Months Ago
Catapult reload time increased to 6 seconds (was 3)
2 Months Ago
yup, more fixes
2 Months Ago
Fix for some shadows not working correctly in demos
2 Months Ago
More fixes & tweaks
2 Months Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
2 Months Ago
car lift sounds :car: :elevator:
2 Months Ago
More fixes