137,330 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Fixed cyclist hands disconnecting from handlebars at full turn
2 Years Ago
Wallpaper skin setup wip
2 Years Ago
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
2 Years Ago
converting rotation constraints to radians when processed
2 Years Ago
merge from main
2 Years Ago
drop tickrate on some cloth assets
2 Years Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
2 Years Ago
Merge from main
2 Years Ago
Adding my test saves
2 Years Ago
radtown redux S2P
2 Years Ago
environment volumes pass #1
2 Years Ago
Handcuffed players can now be force mounted to code locked cars
2 Years Ago
polished set dressing in the shed area
2 Years Ago
fixed some incorrect vertex normals on rubble props fixed some intersecting polys on storage building large roof
2 Years Ago
Only allow bike driver to access fuel when someone is mounted
2 Years Ago
Initial work on supporting burnouts and fast turns with Ctrl. No releasable yet
2 Years Ago
Merge from main
2 Years Ago
Merge Bikes -> main
2 Years Ago
Minor spelling edit
2 Years Ago
Fix remaining incorrect barrel colours on small oil and S2P S2P stables_b, fixes search light facing the wrong way
2 Years Ago
less smoke
2 Years Ago
Threshold edit
2 Years Ago
moar smoke
2 Years Ago
Increased visual threshold for bike wheelspin FX
2 Years Ago
Grey out the set speed option if only non-compatible clips are selected
2 Years Ago
Created Rust.TimelineTools plugin Added Set Duration and Set Speed right click options, opens up a window to batch set the speed or duration of clips Compatible with domain reloads and Undo
2 Years Ago
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
2 Years Ago
Rotorwash FX play fixes. Fixed Minicopter not using the nested small wash prefab. Slight optimizations.
2 Years Ago
Fixed sidecar wheel visuals properly
2 Years Ago
Merge Bikes -> main
2 Years Ago
- Pedal bikes now use the horse stamina bar to visually show sprint remaining - Send sprint info over the network again - Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time - Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
2 Years Ago
Force multiplier 1.25
2 Years Ago
Merge Bikes -> main
2 Years Ago
Changed how the force on self from hurt triggers is calculated + code formatting
2 Years Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
2 Years Ago
Add hot reload package
2 Years Ago
Halved hurt trigger NPC damage for bikes
2 Years Ago
Merge Bikes -> main
2 Years Ago
Fixed anemic bike pushing force
2 Years Ago
Fix analytics & runtime profiling giving pooling warnings Discard analytics events right away when failing to upload - prevents it from causing a bunch of GCs when strong events that won't be uploaded
2 Years Ago
Increase bike return lerp speed
2 Years Ago
Increased bike steer return speeds
2 Years Ago
Preserve old steering behaviour on older vehicles. Enable new retainLerpSpeed option only for bikes
2 Years Ago
Fixed conflicting LODGroups on hazmat youtooz figurine
2 Years Ago
Fixes
2 Years Ago
Apart from water, don't play trail FX until a set minimum speed is reached
2 Years Ago
Converted both water catchers from LodGroup to MeshLOD and RendererLOD Updated the LodLevelDisplay component to work with MeshLOD and display correct information when a RendererLOD is collapsed
2 Years Ago
Iterations
2 Years Ago
bike gear click fall off range tweak
2 Years Ago
Merge main -> bikes