137,330 Commits over 4,474 Days - 1.28cph!

2 Years Ago
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
2 Years Ago
Merge Bikes -> main
2 Years Ago
Increased bike player death thresholds
2 Years Ago
toned trike AO down
2 Years Ago
radtown redux S2P
2 Years Ago
set dressing progress backup
2 Years Ago
merge from main
2 Years Ago
better lod distances for turret cctv and turret base
2 Years Ago
Prisoner hood removes compass UI
2 Years Ago
Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
2 Years Ago
Pushing a player causes the player 5 damage. If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss. Progress between attempts is still maintained when not interrupted by a push.
2 Years Ago
restored upper floor and lower floors set dressing in radhouse
2 Years Ago
subtracting 100283 Burst upgrade 1.8.15 -> 1.8.16, reapply next week
2 Years Ago
Pushing a handcuffed player now causes 5 damage to the handcuffed player. Added Handcuffs.restrainedPushDamage convar to control the damage.
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Merge from main
2 Years Ago
Merge Bikes -> main
2 Years Ago
Merge from renderlod_hlod_fixes
2 Years Ago
Bigger colliders, don't clip into walls
2 Years Ago
Fixed collapsed RendererLOD and MeshLOD objects not getting disabled properly when a HLOD mesh is rendering
2 Years Ago
merge from fix_ping_estimation_dispose -> main
2 Years Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
2 Years Ago
Merge Bikes -> main
2 Years Ago
Fixed bike spawn points at mining outpost, power substation, supermarket
2 Years Ago
Prevent bikes rolling far away after a player jumps off, add drag
2 Years Ago
Fixed several issues that were impacting motorbike spawns in monuments: -Fixed spawn points in junkyard, water treatment, airfield and trainyard being too close to colliders and being unable to spawn bikes -Added a gizmo to the VehicleSpawnPoint that shows the entity bounds of the vehicle being spawned and will display as red if it is intersecting colliders in the World layer, should fix the above issue in future -Fixed VehicleSpawnPoint using a static list of spawn points instead of a list per population type (this was causing pedal bikes to spawn in places motorbikes should spawn and would likely have caused issues with tugboats) S2P junkyard, water treatment, airfield and trainyard
2 Years Ago
Adjusted driver eye pos
2 Years Ago
Same fix for snowmobiles
2 Years Ago
Missed codegen!
2 Years Ago
Codegen woops!
2 Years Ago
Travelling Vendor -> Main
2 Years Ago
Fixed some things like the dive suit clipping in first-person view
2 Years Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
2 Years Ago
Speculative NRE fix in MonitorLoopingGesture
2 Years Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
2 Years Ago
merge from runtime_profling_presets -> main
2 Years Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
2 Years Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
2 Years Ago
2 Years Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
2 Years Ago
Merge main -> Bikes
2 Years Ago
Merge Bikes -> main
2 Years Ago
Increased pedal bike sprint time from 4s to 5s
2 Years Ago
Tuned down and clamped crash ragdoll force
2 Years Ago
Adjusted pedal bike world collider
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Changed icon to green one Increased icon size
2 Years Ago
Null check
2 Years Ago
disable ambeint sounds on travelling vendor turrets
2 Years Ago
backfire sound