136,744 Commits over 4,444 Days - 1.28cph!

60 Days Ago
Merge from parent
60 Days Ago
Mortar animation polish and clip updates
60 Days Ago
updated crypt building skin icon
60 Days Ago
Merge from main
60 Days Ago
merge main -> rust_relay_server
60 Days Ago
Adding low fences LOD0's Updated playground fences
60 Days Ago
Merge from heightmap_bake_fix
60 Days Ago
Merge from main
60 Days Ago
adjusted surplus upgrde position
60 Days Ago
Revert TerrainHeightMap from bad merge
60 Days Ago
merge from main
60 Days Ago
mannifest
60 Days Ago
update from main
60 Days Ago
Merge from main
60 Days Ago
merge from main, will rebuild mainifest
2 Months Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
2 Months Ago
vendingmachine_ui_refresh -> main
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
Add condiiton and slot support to fake inventory
2 Months Ago
Support skins on collapsed shop view
2 Months Ago
Check skin ID before allowing a purchase
2 Months Ago
Fix a couple of bugs with cost skin id not being detected properly
2 Months Ago
Added independent skin support to cost item (was only supported for selling item before)
2 Months Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
2 Months Ago
Fixed remaining light fixture issues.
2 Months Ago
Added another female/light player seed
2 Months Ago
Merge from main
2 Months Ago
Fix submesh bypass per prefab being inverted
2 Months Ago
Enable submesh batching on shipping container
2 Months Ago
Only enable submesh batching on certain assets instead of every single one
2 Months Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
2 Months Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
2 Months Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
2 Months Ago
Delete unused Combine() overload from MeshRendererData
2 Months Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
2 Months Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
2 Months Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
2 Months Ago
network++
2 Months Ago
Setup engineering bench filler/item visuals
2 Months Ago
Crypt building skin store page baseline
2 Months Ago
Add sell order skin support to the marketplace terminals in outpost
2 Months Ago
charm position tweaks
2 Months Ago
Fix all the compile errors
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
TMP compile fix
2 Months Ago
merge from unity_6.3.11/new_inputsystem
2 Months Ago
Compile fix
2 Months Ago
Minor cleanups Make spawnmenu APC indistructible * Adds new ability for vehicles in spawnmenu to set health. Make APC gibs actually despawn like intended Add fixed APC gibs models * Fixed light origin and hitboxes for the fire effect Move prop_vehicle_apc string to .properties
2 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Months Ago
More menu items stuff