136,086 Commits over 4,444 Days - 1.28cph!
Gas station fixes & related files.
Engine internal items now take 50% less damage when inheriting damage to the module itself (i.e. they'll survive twice as long)
Fixed the associated item on the armoured passenger module. Fixes repair not working correctly.
Remaining Compound issues.
Music stage conversion.
Tube light unity change fixes.
Related materials.
Don't show convex roof triangle conditional models if something is attached to the top wall socket of the roof
Added "modifier variables" as a clean way of storing and modifying an external value related to a modifier type
Updated roof bounds to encompass conditional models
Prioritize concave corner conditional models over convex corner conditional models
closing gaps on sheet metal roof corners
wooden_walkway_fishing_nets_a update with new textures
Merge from conditional_roof_corners
Merge from building_blocks_2020
Subtracting
53182 (SimplerBuildingColliders) since it doesn't improve performance and makes things more difficult to work with for artists and less unified
Adjusting collision factors
Remove hit force multiplier
When faking car vs. player/AI/animal collision, use realistic masses for each of them as a starting point. Added new "RealisticMass" field.
Description updates
Reduced icon sizes
Improved car ability to climb hills:
- Increased low-speed power by 25%
- Increased grip both on and off road by 7%
Remove unused TriggerParent from 2module_passengers
Compound fixes & related files
Lightened the picture frame glass albedo texture and changed the material so that images don't appear so dark.
merge from main, merge fixes.
protobuf gen.
code gen.
Fixed culling volumes at cave_small_hard
backup large walkway models
backup large walkway models
Exposed a lot of slots for sound effects
Merge Vehicles -> Main. Adds gibs on individual car panels, armoured passenger module, lifts can be placed in tighter areas (including T-shaped floor sections), cars remain still when they should on slopes, + other tweaks and fixes.
New 2socket vehicle preset
Merge from Vehicles -> Glass
fix nowheel panel gibs pivot
Updated armoured module icons to match their new look
Remaining bandit fixes.
Lighting prefab rebake.
Electricity arc effect conversion.
Fix bunny onesie viewmodel casting shadows
If no safe zones are found, assume we're close to a safe zone (the same as the old behaviour)