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122,213 Commits over 4,048 Days - 1.26cph!

3 Years Ago
Update cargo achievement
3 Years Ago
Created GenericLerp mostly based on the existing PositionLerp. Simpler than PositionLerp overall, but can interpolate anything. Implemented it for magnet crane animation - cabin yaw + the two arm movements. This makes the magnet crane visual movement smooth instead of jittery (the existing code did a simple Lerp, but couldn't really be timed right on its own). GenericLerp may be useful any time the server sends regular data which needs to appear smooth on the client despite only coming 10 or 16 times a second. For instance I plan to use it for the train bogie rotation as well.
3 Years Ago
Use smooth delta time for less jerky zipline movement
3 Years Ago
Fixed playground depth
3 Years Ago
Fixed some guid issues, reapplied prefabs on Playground and craggy
3 Years Ago
Fixed sprays getting doubled up (pooling issue)
3 Years Ago
Always include raycast depth shader, fixes it being stripped in builds
3 Years Ago
Fixed "Client integrity violation" when connecting to staging server
3 Years Ago
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3 Years Ago
Airfield polish Fixed shadow proxy issues on hangar doors Manually fixed alpha on watchtower and offices LOD textures to help with shadows Reduced glossiness of the shipping containers Other small fixes
3 Years Ago
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3 Years Ago
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3 Years Ago
subtracting 69424 due to multiple errors
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Network++
3 Years Ago
Merge from spraycan_restore
3 Years Ago
tweaked landmine positioning
3 Years Ago
Cleanup
3 Years Ago
Merge from main
3 Years Ago
Zipline points for trainyard and water treatment plant
3 Years Ago
Cherry-pick my new interpolator -> MagnetCraneUpdates
3 Years Ago
Merge Main -> MagnetCraneUpdates
3 Years Ago
Merge General QOL -> Main
3 Years Ago
Revert most of 69231 - was only working on listen server
3 Years Ago
Merge General QOL -> Main
3 Years Ago
Merge Main -> General QOL
3 Years Ago
Fixed placeholder train carriage NRE
3 Years Ago
Remove unused FX from the placeholder train carriage
3 Years Ago
Fixed spark FX not stopping on train carriage
3 Years Ago
Add zipline dismount points to supermarket, airfield, arctic research base, launch site, gas station, both harbors, excavator, satellite dish and outpost
3 Years Ago
Updated train carriage colliders, both temp train parent triggers + extra stuff
3 Years Ago
Merge wheel_tangents -> rail_network
3 Years Ago
Manifest update for train carriage entity
3 Years Ago
Add a train carriage for testing
3 Years Ago
Renamed BaseTrain to TrainCar for clarity
3 Years Ago
Fixed incorrect GetDistance results for splines <40m long
3 Years Ago
Fixed incorrect height on some train track spline prefabs
3 Years Ago
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3 Years Ago
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3 Years Ago
Added float interpolator implementation. Simplified the generic interpolator code - no need for separate interpolator classes anymore, only separate entry types.
3 Years Ago
Rope lod
3 Years Ago
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3 Years Ago
World spline shared data update
3 Years Ago
Made my interpolator generic. The original TransformInterpolator now inherits from it.
3 Years Ago
Airfield lighting and dressing polish Added overgrowth and small junk to the hangars Added point lights near entrances to prevent exteriors from looking too dark
3 Years Ago
Initial version